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@@ -1,61 +1,65 @@
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scylla={
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params["_vic"];
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-
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-
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- comment "data for weapons";
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- comment"format of [weapon,weaponMagType,[[seat,ammoPerMag,MagCount],[seat,ammoPerMag,MagCount],......etc]]";
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- weaponData=[
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- ["ProtonBombW","ProtonBombM",[[-1,8,3]]],
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- ["ProtonBombWCLUSTER","ProtonBombMCluster",[[-1,8,6]]],
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- ["Mg7_proton_torpedo_launcher","Mg7_proton_torpedo",[[-1,8,6]]],
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- ["missiles_Jian","4Rnd_LG_Jian",[[-1,4,3]]],
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- ["Bomb_04_Plane_CAS_01_F","4Rnd_Bomb_04_F",[[-1,4,1]]],
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- ["BombCluster_01_F","PylonMissile_1Rnd_BombCluster_01_F",[[-1,4,2]]],
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- ["weapon_rim116Launcher","magazine_Missile_rim116_x21",[[-1,4,1]]],
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- ["SmokeLauncher","SmokeLauncherMag",[[-1,2,20]]],
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- ["CMFlareLauncher","300Rnd_CMFlare_Chaff_Magazine",[[-1,300,10]]],
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- ["PomehiLauncherXT","400Rnd_Pomehi_Mag",[[-1,400,10]]],
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- ["Laserdesignator_pilotCamera","Laserbatteries",[[-1,1,1]]]
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- ];
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-
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-
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-
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- comment "For each weapon";
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- for [{_i=0}, {_i<(count weaponData)}, {_i=_i+1}] do
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+ if (!(_vic getVariable ["namReconfigured", false])) then
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{
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- itemList=weaponData select _i;
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- itemWeapon=itemList select 0;
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- itemMagType=itemList select 1;
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- itemSeats=itemList select 2;
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-
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-
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- comment "for each seat";
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- for [{_j=0}, {_j<(count itemSeats)}, {_j=_j+1}] do
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+
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+ comment "data for weapons";
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+ comment"format of [weapon,weaponMagType,[[seat,ammoPerMag,MagCount],[seat,ammoPerMag,MagCount],......etc]]";
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+ weaponData=[
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+ ["ProtonBombW","ProtonBombM",[[-1,8,3]]],
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+ ["ProtonBombWCLUSTER","ProtonBombMCluster",[[-1,8,6]]],
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+ ["Mg7_proton_torpedo_launcher","Mg7_proton_torpedo",[[-1,8,6]]],
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+ ["missiles_Jian","4Rnd_LG_Jian",[[-1,4,3]]],
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+ ["Bomb_04_Plane_CAS_01_F","4Rnd_Bomb_04_F",[[-1,4,1]]],
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+ ["BombCluster_01_F","PylonMissile_1Rnd_BombCluster_01_F",[[-1,4,2]]],
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+ ["weapon_rim116Launcher","magazine_Missile_rim116_x21",[[-1,4,1]]],
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+ ["SmokeLauncher","SmokeLauncherMag",[[-1,2,20]]],
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+ ["CMFlareLauncher","300Rnd_CMFlare_Chaff_Magazine",[[-1,300,10]]],
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+ ["PomehiLauncherXT","400Rnd_Pomehi_Mag",[[-1,400,10]]],
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+ ["Laserdesignator_pilotCamera","Laserbatteries",[[-1,1,1]]]
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+ ];
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+
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+
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+
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+ comment "For each weapon";
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+ for [{_i=0}, {_i<(count weaponData)}, {_i=_i+1}] do
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{
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+ itemList=weaponData select _i;
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+ itemWeapon=itemList select 0;
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+ itemMagType=itemList select 1;
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+ itemSeats=itemList select 2;
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- seatData=itemSeats select _j;
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- seatIndex=seatData select 0;
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- seatAmmoPerMag=seatData select 1;
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- seatMags=seatData select 2;
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- _vic addWeaponTurret[itemWeapon, [seatIndex]];
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-
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- comment "adds mags";
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- for [{_k=0}, {_k<(seatMags)}, {_k=_k+1}] do
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+ comment "for each seat";
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+ for [{_j=0}, {_j<(count itemSeats)}, {_j=_j+1}] do
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{
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- _vic addMagazineTurret [itemMagType ,[seatIndex],seatAmmoPerMag];
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- };
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+ seatData=itemSeats select _j;
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+ seatIndex=seatData select 0;
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+ seatAmmoPerMag=seatData select 1;
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+ seatMags=seatData select 2;
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+ _vic addWeaponTurret[itemWeapon, [seatIndex]];
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+
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+ comment "adds mags";
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+ for [{_k=0}, {_k<(seatMags)}, {_k=_k+1}] do
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+ {
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+ _vic addMagazineTurret [itemMagType ,[seatIndex],seatAmmoPerMag];
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+ };
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- };
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- };
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+ };
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+ };
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+
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+ _vic setVariable ["namReconfigured", true, true];
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+ }
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+ else {};
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+
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// function as file
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_vic addAction ["<t color='#886688'>Smoker--------U13</t>",
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