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addded b2 to init, updated the readme

Namenai 7 anos atrás
pai
commit
07b418b886

+ 4 - 0
Scripts/scripts/zeus3denScripts/namenaisInit.sqf

@@ -8,5 +8,9 @@
 	
 //y-wing weapons
 	[] execVM "vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
+	
+//b2 reconfig
+	[] execVM "aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
+
 
 

+ 83 - 27
Scripts/scripts/zeus3denScripts/readme.txt

@@ -1,39 +1,95 @@
-Here is the file path of various scripts,if its not listed here then its probably 1)scriptis being prepped or 2) we forgot :P
+Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P
 
+/////////////////NOTE THESE FILE PATHS ARE ALL RELAVTIVE TO THE MAIN INIT.SQF FILE///////////////////////////////
 
-//laat weapon
-	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
-	
-//arc-170 weapon
-	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
-	
-//arc-170 prevent ejection,note this is tied into the arc-170 weapon script
-	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";
-	
-//y-wing weapons
-	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
 
 
-//kappa-cruisie boost not ready for xeh server use
-	[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
-	[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
+///////////////            KEY              ////////////////////
+/*
+---H means head,usually a script that is automatically ran via EH or CBA XEH.
+---X means tied to a ---H, no need to really apply it.
+---F free script,meaning you can either use in 3den or zeus if you need it.
+
+
+*/
+///////////////         END KEY              ////////////////////
 
+//To run namenaiInit do/add the following
+[] execVM "scripts\zeus3denScripts\namenaisInit.sqf";
 
-//arc-170 wing tip smoke not ready for xeh server use
-	[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
-	[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
-	[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";
 
-//laat wing tip smoke 
-	[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";
+
+//Vehicle scripts
+	//weapon
+		//laat weapon,no need to worry as it will auto apply ---H
+			[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
+			
+		//arc-170 weapon,no need to worry as it will auto apply ---H
+			[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
+			
+		//arc-170 prevent ejection,note this is tied into the arc-170 weapon script ---X
+			[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";
+			
+		//y-wing weapons,no need to worry as it will auto apply ---H
+			[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
+			
+	//supporting vehicle scripts
+		//arc-170 wing tip smoke,tied to arc weapon ---X
+			[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
+			[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
+			[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";
+
+		//laat wing tip smoke ,tied to laat weapon ---X
+			[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";
+
+		//Y-wing thruster tip smoke ,tied to y-wing weapon ---X
+			[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
+	
+	//Vehicle Action Menu Based
+		
+		//kappa-cruisie boost ---F
+			[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
+			[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
+			
+			//3den use,note dont use both,working on fixing so that both can be used
+			[this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
+			[this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
+			
+			//zeus use,note dont use both,working on fixing so that both can be used
+			[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
+			[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
 
 
+			
+//Played Based	
+	//Aviation Based
+		//pilot kill detector ---F
+			[] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";
+			[this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want this on a object in 3den
+			[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want to apply it during zeus
+			
+		//warden resupply ammo ---F
+			[] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
+			[this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want this on a object in 3den
+			[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus
 
-//pilot kill detector not ready for xeh server use
-	[] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";
 	
-//warden resupply ammo not ready for xeh server use
-	[] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
 	
-//b2 reconfig
-	[] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
+//AI Based
+	//FactionBased
+		//OPFOR Based
+			//CIS
+				//b2 reconfig,no need to worry as it will auto apply---H
+					[] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
+		//BLUFOR Based
+		
+		//INDEPENDENT Based
+		
+		//CIVILLIAN Based
+		
+		
+		
+		
+		
+		
+