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@@ -1,39 +1,95 @@
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-Here is the file path of various scripts,if its not listed here then its probably 1)scriptis being prepped or 2) we forgot :P
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+Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P
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+/////////////////NOTE THESE FILE PATHS ARE ALL RELAVTIVE TO THE MAIN INIT.SQF FILE///////////////////////////////
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-//laat weapon
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- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
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-
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-//arc-170 weapon
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- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
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-
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-//arc-170 prevent ejection,note this is tied into the arc-170 weapon script
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- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";
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-
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-//y-wing weapons
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- [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
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-//kappa-cruisie boost not ready for xeh server use
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
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+/////////////// KEY ////////////////////
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+/*
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+---H means head,usually a script that is automatically ran via EH or CBA XEH.
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+---X means tied to a ---H, no need to really apply it.
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+---F free script,meaning you can either use in 3den or zeus if you need it.
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+
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+
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+*/
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+/////////////// END KEY ////////////////////
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+//To run namenaiInit do/add the following
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+[] execVM "scripts\zeus3denScripts\namenaisInit.sqf";
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-//arc-170 wing tip smoke not ready for xeh server use
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";
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-//laat wing tip smoke
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- [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";
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+
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+//Vehicle scripts
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+ //weapon
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+ //laat weapon,no need to worry as it will auto apply ---H
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
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+
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+ //arc-170 weapon,no need to worry as it will auto apply ---H
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
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+
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+ //arc-170 prevent ejection,note this is tied into the arc-170 weapon script ---X
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";
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+
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+ //y-wing weapons,no need to worry as it will auto apply ---H
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
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+
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+ //supporting vehicle scripts
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+ //arc-170 wing tip smoke,tied to arc weapon ---X
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";
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+
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+ //laat wing tip smoke ,tied to laat weapon ---X
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";
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+
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+ //Y-wing thruster tip smoke ,tied to y-wing weapon ---X
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
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+
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+ //Vehicle Action Menu Based
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+
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+ //kappa-cruisie boost ---F
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
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+ [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
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+
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+ //3den use,note dont use both,working on fixing so that both can be used
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+ [this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
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+ [this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
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+
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+ //zeus use,note dont use both,working on fixing so that both can be used
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+ [_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
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+ [_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
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+
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+//Played Based
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+ //Aviation Based
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+ //pilot kill detector ---F
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+ [] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";
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+ [this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want this on a object in 3den
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+ [_this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want to apply it during zeus
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+
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+ //warden resupply ammo ---F
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+ [] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
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+ [this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want this on a object in 3den
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+ [_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus
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-//pilot kill detector not ready for xeh server use
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- [] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";
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-//warden resupply ammo not ready for xeh server use
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- [] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
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-//b2 reconfig
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- [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
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+//AI Based
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+ //FactionBased
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+ //OPFOR Based
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+ //CIS
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+ //b2 reconfig,no need to worry as it will auto apply---H
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+ [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
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+ //BLUFOR Based
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+
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+ //INDEPENDENT Based
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+
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+ //CIVILLIAN Based
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