readme.txt 3.9 KB

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  1. Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P
  2. /////////////////NOTE THESE FILE PATHS ARE ALL RELAVTIVE TO THE MAIN INIT.SQF FILE///////////////////////////////
  3. /////////////// KEY ////////////////////
  4. /*
  5. ---H means head,usually a script that is automatically ran via EH or CBA XEH.
  6. ---X means tied to a ---H, no need to really apply it.
  7. ---F free script,meaning you can either use in 3den or zeus if you need it.
  8. */
  9. /////////////// END KEY ////////////////////
  10. //To run namenaiInit do/add the following
  11. [] execVM "scripts\zeus3denScripts\namenaisInit.sqf";
  12. //Vehicle scripts
  13. //weapon
  14. //laat weapon,no need to worry as it will auto apply ---H
  15. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
  16. //arc-170 weapon,no need to worry as it will auto apply ---H
  17. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
  18. //arc-170 prevent ejection,note this is tied into the arc-170 weapon script ---X
  19. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";
  20. //y-wing weapons,no need to worry as it will auto apply ---H
  21. [] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
  22. //supporting vehicle scripts
  23. //arc-170 wing tip smoke,tied to arc weapon ---X
  24. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
  25. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
  26. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";
  27. //laat wing tip smoke ,tied to laat weapon ---X
  28. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";
  29. //Y-wing thruster tip smoke ,tied to y-wing weapon ---X
  30. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
  31. //Vehicle Action Menu Based
  32. //kappa-cruisie boost ---F
  33. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
  34. [] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
  35. //3den use,note dont use both,working on fixing so that both can be used
  36. [this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
  37. [this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
  38. //zeus use,note dont use both,working on fixing so that both can be used
  39. [_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
  40. [_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
  41. //Played Based
  42. //Aviation Based
  43. //pilot kill detector ---F
  44. [] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";
  45. [this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want this on a object in 3den
  46. [_this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want to apply it during zeus
  47. //warden resupply ammo ---F
  48. [] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
  49. [this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want this on a object in 3den
  50. [_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus
  51. //AI Based
  52. //FactionBased
  53. //OPFOR Based
  54. //CIS
  55. //b2 reconfig,no need to worry as it will auto apply---H
  56. [] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
  57. //BLUFOR Based
  58. //INDEPENDENT Based
  59. //CIVILLIAN Based