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- surfaceInfo = "A3\data_f\Penetration\glass_armored_plate.bisurf"
- ambient[] = {0.75,0.75,0.75,1}
- diffuse[] = {0.75,0.75,0.75,1}
- forcedDiffuse[] = {0,0,0,0}
- emmisive[] = {100,100,100,1}
- specular[] = {0,0,0,1}
- specularPower = 1
- PixelShaderID = "Normal"
- VertexShaderID = "Basic"
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