#define _ARMA_

surfaceInfo = "A3\data_f\Penetration\glass_armored_plate.bisurf";
ambient[] = {0.75,0.75,0.75,1};
diffuse[] = {0.75,0.75,0.75,1};
forcedDiffuse[] = {0,0,0,0};
emmisive[] = {100,100,100,1};
specular[] = {0,0,0,1};
specularPower = 1;
PixelShaderID = "Normal";
VertexShaderID = "Basic";