_saber.hpp 1.5 KB

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  1. class macro_new_weapon(saber_gun,td) : Cannon_TX130m1_mc
  2. {
  3. magazines[] = {
  4. macro_new_mag(saber_tx130,10)
  5. };
  6. ballisticsComputer = 4;
  7. ace_overpressure_angle = 30;
  8. ace_overpressure_range = 5;
  9. ace_overpressure_damage = 0.1;
  10. recoil = "empty";
  11. canLock = 2;
  12. weaponLockDelay = 3.5;
  13. weaponLockSystem = 8;
  14. magazineReloadTime = 8;
  15. displayName = "TX-130 Light Support Cannon";
  16. author= "RD501";
  17. // class GunParticles
  18. // {
  19. // class Effect
  20. // {
  21. // effectName = "swop_BarrelRefractHeavy";
  22. // positionName = "usti hlavne2";
  23. // directionName = "usti hlavne2";
  24. // };
  25. // class Effect2
  26. // {
  27. // effectName = "swop_BarrelRefractHeavy";
  28. // positionName = "usti hlavne3";
  29. // directionName = "usti hlavne3";
  30. // };
  31. // };
  32. class player: player
  33. {
  34. reloadTime = .5;//2;
  35. //magazineReloadTime = 4;
  36. autoReload = 1;
  37. ballisticsComputer = 1;
  38. canLock = 2;
  39. autoFire = 1;
  40. };
  41. };
  42. class macro_new_weapon(saber_gun,mbt) : Cannon_TX130m2_mc
  43. {
  44. displayName = "TX-130 Light Support Cannon";
  45. magazines[] = {
  46. macro_new_mag(saber_tx130,10)
  47. };
  48. author= "RD501";
  49. ballisticsComputer = 4;
  50. canLock = 2;
  51. ace_overpressure_angle = 10;
  52. ace_overpressure_range = 5;
  53. ace_overpressure_damage = 0.1;
  54. recoil = "empty";
  55. weaponLockDelay = 3.5;
  56. weaponLockSystem = 8;
  57. magazineReloadTime = 8;
  58. class player: player
  59. {
  60. soundContinuous = 0;
  61. reloadTime = 1;
  62. magazineReloadTime = 4;
  63. autoReload = 1;
  64. ballisticsComputer = 1;
  65. canLock = 2;
  66. autoFire = 1;//0;
  67. };
  68. }