class macro_new_weapon(saber_gun,td) : Cannon_TX130m1_mc { magazines[] = { macro_new_mag(saber_tx130,10) }; ballisticsComputer = 4; ace_overpressure_angle = 30; ace_overpressure_range = 5; ace_overpressure_damage = 0.1; recoil = "empty"; canLock = 2; weaponLockDelay = 3.5; weaponLockSystem = 8; magazineReloadTime = 8; displayName = "TX-130 Light Support Cannon"; author= "RD501"; // class GunParticles // { // class Effect // { // effectName = "swop_BarrelRefractHeavy"; // positionName = "usti hlavne2"; // directionName = "usti hlavne2"; // }; // class Effect2 // { // effectName = "swop_BarrelRefractHeavy"; // positionName = "usti hlavne3"; // directionName = "usti hlavne3"; // }; // }; class player: player { reloadTime = .5;//2; //magazineReloadTime = 4; autoReload = 1; ballisticsComputer = 1; canLock = 2; autoFire = 1; }; }; class macro_new_weapon(saber_gun,mbt) : Cannon_TX130m2_mc { displayName = "TX-130 Light Support Cannon"; magazines[] = { macro_new_mag(saber_tx130,10) }; author= "RD501"; ballisticsComputer = 4; canLock = 2; ace_overpressure_angle = 10; ace_overpressure_range = 5; ace_overpressure_damage = 0.1; recoil = "empty"; weaponLockDelay = 3.5; weaponLockSystem = 8; magazineReloadTime = 8; class player: player { soundContinuous = 0; reloadTime = 1; magazineReloadTime = 4; autoReload = 1; ballisticsComputer = 1; canLock = 2; autoFire = 1;//0; }; }