rd501_sr_01_ret.rvmat 303 B

123456789101112131415
  1. ambient[]={50,50,50,1};
  2. diffuse[]={0,0,0,1};
  3. forcedDiffuse[]={0,0,0,1};
  4. emmisive[]={10,10,10,0};
  5. specular[]={0,0,0,1};
  6. specularPower=8;
  7. PixelShaderID="Collimator";
  8. VertexShaderID="Basic";
  9. RenderFlags[] = {"NoReceiveShadow", "AddBlend", "NoZwrite"};
  10. class Stage0
  11. {
  12. uvSource="tex";
  13. };