ambient[]={50,50,50,1}; diffuse[]={0,0,0,1}; forcedDiffuse[]={0,0,0,1}; emmisive[]={10,10,10,0}; specular[]={0,0,0,1}; specularPower=8; PixelShaderID="Collimator"; VertexShaderID="Basic"; RenderFlags[] = {"NoReceiveShadow", "AddBlend", "NoZwrite"}; class Stage0 { uvSource="tex"; };