config.cpp 17 KB

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  1. #include "../../RD501_main/config_macros.hpp"
  2. class CfgPatches
  3. {
  4. class macro_patch_name(magazines)
  5. {
  6. author=RD501;
  7. addonRootClass= macro_patch_name(weapons)
  8. requiredAddons[]=
  9. {
  10. macro_patch_name(weapons)
  11. };
  12. requiredVersion=0.1;
  13. units[]={};
  14. weapons[]={};
  15. };
  16. };
  17. class CfgMagazines
  18. {
  19. class 3AS_45Rnd_EC50_Mag;
  20. class 1Rnd_HE_Grenade_shell;
  21. class JLTS_stun_mag_long;
  22. class 1Rnd_Smoke_Grenade_shell;
  23. class UGL_FlareWhite_F;
  24. class SWOP_DC15SA_Ammo;
  25. class 3AS_ThermalDetonator;
  26. class 3AS_BaridumCore;
  27. class 2Rnd_12Gauge_Pellets;
  28. ////////////////////////////////////////////////////
  29. /////////////Rifle/Pistol Magazines/////////////////
  30. ////////////////////////////////////////////////////
  31. class macro_new_mag(2mw,30) : 3AS_45Rnd_EC50_Mag
  32. {
  33. displayName="30 Round 2MW Cell";
  34. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17a.paa";
  35. count = 30;
  36. mass=4;
  37. ammo=macro_new_ammo(2mw)
  38. initSpeed=400;
  39. descriptionShort="Low power magazine";
  40. };
  41. class macro_new_mag(5mw,60) : 3AS_45Rnd_EC50_Mag
  42. {
  43. displayName="75 Round 5MW Cell";
  44. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15s.paa";
  45. count = 75;
  46. ammo=macro_new_ammo(5mw)
  47. initSpeed=400;
  48. descriptionShort="Low power magazine";
  49. };
  50. class macro_new_mag(5mw,10) : 3AS_45Rnd_EC50_Mag
  51. {
  52. displayName="15 Round 5MW Cell";
  53. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc17.paa";
  54. count = 15;
  55. mass=4;
  56. ammo=macro_new_ammo(5mw)
  57. initSpeed=400;
  58. descriptionShort="Low power magazine";
  59. };
  60. class macro_new_mag(10mw,30) : 3AS_45Rnd_EC50_Mag
  61. {
  62. displayName="40 Round 10MW Cell";
  63. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa";
  64. count = 40;
  65. ammo=macro_new_ammo(10mw)
  66. initSpeed=550;
  67. descriptionShort="Medium power magazine";
  68. };
  69. class macro_new_mag(10mws,30) : 3AS_45Rnd_EC50_Mag
  70. {
  71. displayName="40 Round 10MW Stealth Cell";
  72. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15c.paa";
  73. count = 40;
  74. ammo=macro_new_ammo(10mws)
  75. initSpeed=550;
  76. descriptionShort="Medium power magazine";
  77. };
  78. class macro_new_mag(10mw,400) : 3AS_45Rnd_EC50_Mag
  79. {
  80. displayName="400 Round 10MW Cell";
  81. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_z6.paa";
  82. count = 400;
  83. ammo=macro_new_ammo(10mw)
  84. initSpeed=550;
  85. descriptionShort="Medium power box magazine";
  86. };
  87. class macro_new_mag(20mw,20) : 3AS_45Rnd_EC50_Mag
  88. {
  89. displayName="20 Round 20MW Cell";
  90. count = 20;
  91. ammo=macro_new_ammo(20mw)
  92. initSpeed=700;
  93. descriptionShort="Medium power magazine";
  94. };
  95. class macro_new_mag(20mwup,20) : 3AS_45Rnd_EC50_Mag
  96. {
  97. displayName="25 Round 20MW UP Cell";
  98. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_up.paa";
  99. count = 25;
  100. ammo=macro_new_ammo(20mwup)
  101. initSpeed=600;
  102. descriptionShort="Medium power unstable plasma magazine";
  103. };
  104. class macro_new_mag(20mwdp,20) : 3AS_45Rnd_EC50_Mag
  105. {
  106. displayName="25 Round 20MW DP Cell";
  107. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15a_dp.paa";
  108. count = 25;
  109. ammo=macro_new_ammo(20mwdp)
  110. initSpeed=700;
  111. descriptionShort="Medium power dense plasma magazine";
  112. };
  113. class macro_new_mag(20mw,240) : 3AS_45Rnd_EC50_Mag
  114. {
  115. displayName="240 Round 20MW Cell";
  116. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_dc15l.paa";
  117. count = 240;
  118. ammo=macro_new_ammo(20mw)
  119. initSpeed=700;
  120. descriptionShort="Medium power box magazine";
  121. };
  122. class macro_new_mag(20mw,90) : 3AS_45Rnd_EC50_Mag
  123. {
  124. displayName="90 Round E5C Cell";
  125. count = 90;
  126. ammo=macro_new_ammo(20mw_d)
  127. initSpeed=700;
  128. descriptionShort="Medium power box magazine";
  129. };
  130. class macro_new_mag(30mw,10) : 3AS_45Rnd_EC50_Mag
  131. {
  132. displayName="10 Round 30MW Cell";
  133. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_valken38.paa";
  134. count = 10;
  135. ammo=macro_new_ammo(30mw)
  136. initSpeed=1000;
  137. descriptionShort="High power magazine";
  138. };
  139. class macro_new_mag(30mw,15) : 3AS_45Rnd_EC50_Mag
  140. {
  141. displayName="15 Round E5S Cell";
  142. count = 15;
  143. ammo=macro_new_ammo(30mw_d)
  144. initSpeed=1000;
  145. descriptionShort="High power magazine";
  146. };
  147. class macro_new_mag(30mw,7) : 3AS_45Rnd_EC50_Mag
  148. {
  149. displayName="7 Round 30MW Cell";
  150. count = 7;
  151. ammo=macro_new_ammo(30mw)
  152. initSpeed=800;
  153. descriptionShort="High power magazine";
  154. };
  155. class macro_new_mag(40mw,5) : 3AS_45Rnd_EC50_Mag
  156. {
  157. displayName="5 Round 40MW Cell";
  158. count = 5;
  159. ammo=macro_new_ammo(40mw)
  160. initSpeed=1100;
  161. descriptionShort="High power magazine";
  162. };
  163. class macro_new_mag(40mwemp,1) : 3AS_45Rnd_EC50_Mag
  164. {
  165. displayName="1 Round 40MW EMP Cell";
  166. count = 1;
  167. ammo=macro_new_ammo(40mwemp)
  168. initSpeed=1100;
  169. descriptionShort="EMP Round";
  170. };
  171. class macro_new_mag(50mw,10) : 3AS_45Rnd_EC50_Mag
  172. {
  173. displayName="10 Round 50MW Cell";
  174. count = 10;
  175. ammo=macro_new_ammo(50mw)
  176. initSpeed=1100;
  177. descriptionShort="High power magazine";
  178. };
  179. class macro_new_mag(50mw,8) : 3AS_45Rnd_EC50_Mag
  180. {
  181. displayName="8 Round 50MW Cell";
  182. count = 8;
  183. mass=4;
  184. ammo=macro_new_ammo(50mw)
  185. initSpeed=1100;
  186. descriptionShort="High power magazine";
  187. };
  188. class macro_new_mag(stun,5):JLTS_stun_mag_long
  189. {
  190. displayName="5 Round Stun Cell";
  191. descriptionShort = "5 Round Stun Cell";
  192. displayNameShort = "5 Round Stun Cell";
  193. count=5;
  194. picture="\MRC\JLTS\weapons\Core\data\ui\stun_mag_ui_ca";
  195. ammo=macro_new_ammo(surrender_stun)
  196. };
  197. class macro_new_mag(r2_charge_pack,10):3AS_45Rnd_EC50_Mag
  198. {
  199. displayName="R2 Charge Pack";
  200. descriptionShort = "Charge Pack";
  201. displayNameShort = "Charge Pack";
  202. count=10;
  203. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_battery.paa";
  204. ammo=macro_new_ammo(40mw)
  205. };
  206. ////////////////////////////////////////////////////
  207. /////////Grenade Launcher Magazines/////////////////
  208. ////////////////////////////////////////////////////
  209. class macro_new_mag(UGL_HE,3):1Rnd_HE_Grenade_shell
  210. {
  211. displayName = "3 Rnd SR HE DC-15A Grenades";
  212. displayNameShort = "3 Rnd SR HE DC-15A";
  213. count=3;
  214. ammo = macro_new_ammo(UGL_HE)
  215. descriptionShort = "3Rd HE SR DC-15A Grenade";
  216. }
  217. class macro_new_mag(UGL_AP,2):1Rnd_HE_Grenade_shell
  218. {
  219. displayName = "2 Rnd SR AP DC-15A Grenades";
  220. displayNameShort = "2 Rnd SR AP DC-15A";
  221. count=2;
  222. ammo = macro_new_ammo(UGL_AP)
  223. descriptionShort = "2Rd AP DC-15A Grenade";
  224. }
  225. class macro_new_mag(UGL_EMP,1) : 1Rnd_HE_Grenade_shell
  226. {
  227. ammo = "RD501_grenade_emp_ammo";
  228. count = 1;
  229. descriptionShort = "1Rnd EMP DC-15A Grenade";
  230. displayName = "1 Rnd EMP DC-15A Grenades";
  231. displayNameShort = "1Rnd EMP DC-15A";
  232. mass = 50;
  233. maxLeadSpeed = 25;
  234. maxThrowHoldTime = 2;
  235. maxThrowIntensityCoef = 1.4;
  236. minThrowIntensityCoef = 0.3;
  237. model = "\thermalD\EMP_Grenade_ammo.p3d";
  238. modelSpecial = "";
  239. nameSound = "";
  240. picture = "\thermalD\flash_x_ca.paa";
  241. quickReload = 0 ;
  242. reloadAction = "";
  243. scope = 2;
  244. selectionFireAnim = "zasleh";
  245. simulation = "ProxyMagazines";
  246. type = 16;
  247. useAction = 0;
  248. useActionTitle = "";
  249. value = 1;
  250. weaponpoolavailable = 1;
  251. weight = 0;
  252. class InventoryPlacements;
  253. class Library
  254. {
  255. libTextDesc = "";
  256. };
  257. }
  258. class macro_new_mag(UGL_HE,6):1Rnd_HE_Grenade_shell
  259. {
  260. displayName = "6 Rd HE RGL6 Grenades";
  261. displayNameShort = "6 Rnd HE RGL6";
  262. count=6;
  263. ammo = macro_new_ammo(UGL_HE)
  264. descriptionShort = "6Rd HE RGL6 Grenade";
  265. }
  266. class macro_new_mag(UGL_AP,6):1Rnd_HE_Grenade_shell
  267. {
  268. displayName = "6 Rd AP RGL6 Grenades";
  269. displayNameShort = "6 Rd AP RGL6";
  270. count=6;
  271. ammo = macro_new_ammo(UGL_AP)
  272. descriptionShort = "6Rd AP RGL6 Grenade";
  273. }
  274. class macro_new_mag(UGL_EMP,6) : 1Rnd_HE_Grenade_shell
  275. {
  276. ammo = "RD501_grenade_emp_ammo";
  277. count = 6;
  278. descriptionShort = "6Rnd EMP RGL6 Grenade";
  279. displayName = "6 Rnd EMP RGL6 Grenades";
  280. displayNameShort = "6Rnd EMP RGL6";
  281. mass = 50;
  282. maxLeadSpeed = 25;
  283. maxThrowHoldTime = 2;
  284. maxThrowIntensityCoef = 1.4;
  285. minThrowIntensityCoef = 0.3;
  286. model = "\thermalD\EMP_Grenade_ammo.p3d";
  287. modelSpecial = "";
  288. nameSound = "";
  289. picture = "\thermalD\flash_x_ca.paa";
  290. quickReload = 0 ;
  291. reloadAction = "";
  292. scope = 2;
  293. selectionFireAnim = "zasleh";
  294. simulation = "ProxyMagazines";
  295. type = 16;
  296. useAction = 0;
  297. useActionTitle = "";
  298. value = 1;
  299. weaponpoolavailable = 1;
  300. weight = 0;
  301. class InventoryPlacements;
  302. class Library
  303. {
  304. libTextDesc = "";
  305. };
  306. };
  307. class macro_new_mag(UGL_Smoke,6):1Rnd_Smoke_Grenade_shell
  308. {
  309. displayName = "6 Rd White Smoke RGL6 Grenades";
  310. displayNameShort = "6 Rnd White Smoke RGL6";
  311. count=6;
  312. ammo = "G_40mm_Smoke";
  313. descriptionShort = "6Rd White Smoke RGL6 Grenade";
  314. };
  315. class macro_new_mag(UGL_Flare,6):UGL_FlareWhite_F
  316. {
  317. displayName = "6 Rd White Flare RGL6 Grenades";
  318. displayNameShort = "6 Rnd White Flare RGL6";
  319. count=6;
  320. ammo = "F_40mm_White";
  321. descriptionShort = "6Rd White Flare RGL6 Grenade";
  322. };
  323. ////////////////////////////////////////////////////
  324. /////////////Grenades Magazines/////////////////////
  325. ////////////////////////////////////////////////////
  326. class macro_new_mag(imploder,1):3AS_BaridumCore
  327. {
  328. author="RD501";
  329. scope=2;
  330. displayName = "Republic Thermal Imploder";
  331. displayNameShort = "Thermal Imploder";
  332. count=1;
  333. ammo = macro_new_ammo(imploder)
  334. descriptionShort = "Republic Thermal Imploder";
  335. };
  336. class macro_new_mag(throwable_c_type,1):3AS_BaridumCore
  337. {
  338. author="RD501";
  339. scope=2;
  340. displayName = "Republic Throwable C-Type";
  341. displayNameShort = "Throwable C-Type";
  342. count=1;
  343. initSpeed=12;
  344. ammo = macro_new_ammo(throwable_c_type)
  345. descriptionShort = "Republic Throwable C-Type";
  346. };
  347. class macro_new_mag(thermaldet,1):3AS_ThermalDetonator
  348. {
  349. author="RD501";
  350. scope=2;
  351. displayName = "Republic Thermal Detonator";
  352. displayNameShort = "Thermal Detonator";
  353. count=1;
  354. ammo = macro_new_ammo(thermaldet)
  355. descriptionShort = "Republic Thermal Detonator";
  356. };
  357. class macro_new_mag(squad_shield_sigma,1):3AS_BaridumCore
  358. {
  359. author="RD501";
  360. scope=2;
  361. displayName = "Republic Squad Shield Sigma";
  362. displayNameShort = "Squad Shield Sigma";
  363. count=1;
  364. ammo = macro_new_ammo(squad_shield_sigma)
  365. descriptionShort = "Republic Thermal Imploder";
  366. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
  367. };
  368. class macro_new_mag(squad_shield_alpha,1):3AS_BaridumCore
  369. {
  370. author="RD501";
  371. scope=2;
  372. displayName = "Republic Squad Shield Alpha";
  373. displayNameShort = "Squad Shield Alpha";
  374. count=1;
  375. ammo = macro_new_ammo(squad_shield_alpha)
  376. descriptionShort = "Republic Thermal Imploder";
  377. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
  378. };
  379. class macro_new_mag(personal_shield,1):3AS_BaridumCore
  380. {
  381. author="RD501";
  382. scope=2;
  383. displayName = "Republic Personal Shield";
  384. displayNameShort = "Personal Shield";
  385. count=1;
  386. ammo = macro_new_ammo(personal_shield)
  387. descriptionShort = "Personal Shield";
  388. picture="\RD501_Weapons\_mag\data\rd501_icon_mag_imploder.paa";
  389. };
  390. ////////////////////////////////////////////////////
  391. /////////////Missile Magazines/////////////////////
  392. ////////////////////////////////////////////////////
  393. class RPG32_F;
  394. class RPG32_HE_F;
  395. class macro_new_mag(rps1,1):RPG32_F
  396. {
  397. author="RD501";
  398. scope=1;
  399. weight=1;
  400. mass=1;
  401. };
  402. class macro_new_mag(rps4heat,1): RPG32_F
  403. {
  404. author="RD501";
  405. displayName="RPS4 HEAT Rocket";
  406. descriptionShort="HEAT Rocket";
  407. ammo=macro_new_ammo(rps4heat)
  408. };
  409. class macro_new_mag(rps4he,1): RPG32_HE_F
  410. {
  411. author="RD501";
  412. displayName="RPS4 HE Rocket";
  413. descriptionShort="HE Rocket";
  414. };
  415. class macro_new_mag(rps4burst,1) : RPG32_F
  416. {
  417. author="RD501";
  418. displayName="RPS4 Burst Rocket";
  419. descriptionShort="Burst Rocket";
  420. count=1;
  421. scope=1;
  422. ammo = macro_new_ammo(rps4burst);
  423. };
  424. ////////////////////////////////////////////////////
  425. /////////////Shotgun Magazines/////////////////////
  426. ////////////////////////////////////////////////////
  427. class macro_new_mag(shotgun_scatter,6):2Rnd_12Gauge_Pellets
  428. {
  429. scope=2;
  430. displayName = "6 Rnd SP Magazine";
  431. displayNameShort = "6 Rnd SP Mag";
  432. count=6;
  433. ammo = macro_new_ammo(shotgun_scatter)
  434. descriptionShort = "6 Rnd SP";
  435. };
  436. class macro_new_mag(shotgun_HE,6):2Rnd_12Gauge_Pellets
  437. {
  438. scope=2;
  439. displayName = "6 Rnd UP Magazine";
  440. displayNameShort = "6 Rnd UP Mag";
  441. count=6;
  442. ammo = macro_new_ammo(shotgun_HE)
  443. descriptionShort = "6 Rnd UP";
  444. };
  445. class macro_new_mag(shotgun_EMP,2):2Rnd_12Gauge_Pellets
  446. {
  447. scope=2;
  448. displayName = "2 Rnd EMP Magazine";
  449. displayNameShort = "2 Rnd EMP Mag";
  450. count=2;
  451. ammo = macro_new_ammo(shotgun_EMP)
  452. descriptionShort = "2 Rnd EMP";
  453. };
  454. ////////////////////////////////////////////////////
  455. /////////////Flare Magazines/////////////////////
  456. ////////////////////////////////////////////////////
  457. class macro_new_mag(40mm_white,3): UGL_FlareWhite_F
  458. {
  459. author = "RD501";
  460. scope = 2;
  461. type = 16;
  462. displayName = "Flare 3 Rounds (White)";
  463. displayNameShort = "White Flare";
  464. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_CA.paa";
  465. model = "\A3\Weapons_F\Ammo\UGL_Flare";
  466. ammo = macro_new_ammo(40mm_white);
  467. initSpeed = 80;
  468. count = 3;
  469. nameSound = "";
  470. descriptionShort = "Type: Flare 3 Rounds - White <br />Rounds: 1<br />Used in: EGLM, 3GL";
  471. weaponPoolAvailable = 1;
  472. mass = 4;
  473. };
  474. class macro_new_mag(40mm_white,1):macro_new_mag(40mm_white,3)
  475. {
  476. displayName = "Flare 1 Rounds (White)";
  477. descriptionShort = "Type: Flare 1 Rounds - White";
  478. mass = 1;
  479. count = 1;
  480. };
  481. class macro_new_mag(40mm_CIR,3): macro_new_mag(40mm_white,3)
  482. {
  483. author = "Bohemia Interactive";
  484. displayName = "Flare 3 Rounds (IR)";
  485. ammo = macro_new_ammo(40mm_cir);
  486. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_purple_CA.paa";
  487. descriptionShort = "Type: Flare - IR<br />Rounds: 1<br />Used in: EGLM, 3GL";
  488. displayNameShort = "IR";
  489. };
  490. class macro_new_mag(40mm_CIR,1):macro_new_mag(40mm_CIR,3)
  491. {
  492. displayName = "Flare 1 Rounds (IR)";
  493. descriptionShort = "Type: Flare 1 Rounds - IR";
  494. mass = 1;
  495. count = 1;
  496. };
  497. class macro_new_mag(40mm_Green,3): macro_new_mag(40mm_white,3)
  498. {
  499. author = "Bohemia Interactive";
  500. displayName = "Flare 3 Rounds (Green)";
  501. displayNameShort = "Green Flare";
  502. ammo = macro_new_ammo(40mm_green);
  503. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Green_CA.paa";
  504. descriptionShort = "Type: Flare - Green<br />Rounds: 1<br />Used in: EGLM, 3GL";
  505. };
  506. class macro_new_mag(40mm_Green,1):macro_new_mag(40mm_Green,3)
  507. {
  508. displayName = "Flare 1 Rounds (Green)";
  509. descriptionShort = "Type: Flare 1 Rounds - Green";
  510. mass = 1;
  511. count = 1;
  512. };
  513. class macro_new_mag(40mm_Red,3): macro_new_mag(40mm_white,3)
  514. {
  515. author = "Bohemia Interactive";
  516. displayName = "Flare 3 Rounds (Red)";
  517. ammo = macro_new_ammo(40mm_red);
  518. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_Red_CA.paa";
  519. descriptionShort = "Type: Flare - Red<br />Rounds: 1<br />Used in: EGLM, 3GL";
  520. displayNameShort = "Red Flare";
  521. };
  522. class macro_new_mag(40mm_Red,1):macro_new_mag(40mm_Red,3)
  523. {
  524. displayName = "Flare 1 Rounds (Red)";
  525. descriptionShort = "Type: Flare 1 Rounds - Red";
  526. mass = 1;
  527. count = 1;
  528. };
  529. class macro_new_mag(40mm_Yellow,3): macro_new_mag(40mm_white,3)
  530. {
  531. author = "Bohemia Interactive";
  532. displayName = "Flare 3 Rounds (Yellow)";
  533. ammo = macro_new_ammo(40mm_yellow);
  534. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  535. descriptionShort = "Type: Flare - Yellow<br />Rounds: 1<br />Used in: EGLM, 3GL";
  536. displayNameShort = "Yellow Flare";
  537. };
  538. class macro_new_mag(40mm_Yellow,1):macro_new_mag(40mm_Yellow,3)
  539. {
  540. displayName = "Flare 1 Rounds (Yellow)";
  541. descriptionShort = "Type: Flare 1 Rounds - Yellow";
  542. mass = 1;
  543. count = 1;
  544. };
  545. class macro_new_mag(40mm_Blue,3): macro_new_mag(40mm_white,3)
  546. {
  547. author = "Bohemia Interactive";
  548. displayName = "Flare 3 Rounds (Blue)";
  549. ammo = macro_new_ammo(40mm_blue);
  550. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  551. descriptionShort = "Type: Flare - Blue<br />Rounds: 1<br />Used in: EGLM, 3GL";
  552. displayNameShort = "Blue Flare";
  553. };
  554. class macro_new_mag(40mm_Blue,1):macro_new_mag(40mm_Blue,3)
  555. {
  556. displayName = "Flare 1 Rounds (Blue)";
  557. descriptionShort = "Type: Flare 1 Rounds - Blue";
  558. mass = 1;
  559. count = 1;
  560. };
  561. class macro_new_mag(40mm_Cyan,3): macro_new_mag(40mm_white,3)
  562. {
  563. author = "Bohemia Interactive";
  564. displayName = "Flare 3 Rounds (Cyan)";
  565. ammo = macro_new_ammo(40mm_cyan);
  566. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  567. descriptionShort = "Type: Flare - Cyan<br />Rounds: 1<br />Used in: EGLM, 3GL";
  568. displayNameShort = "Cyan Flare";
  569. };
  570. class macro_new_mag(40mm_Cyan,1):macro_new_mag(40mm_Cyan,3)
  571. {
  572. displayName = "Flare 1 Rounds (Cyan)";
  573. descriptionShort = "Type: Flare 1 Rounds - Cyan";
  574. mass = 1;
  575. count = 1;
  576. };
  577. class macro_new_mag(40mm_Purple,3): macro_new_mag(40mm_white,3)
  578. {
  579. author = "Bohemia Interactive";
  580. displayName = "Flare 3 Rounds (Purple)";
  581. ammo = macro_new_ammo(40mm_purple);
  582. picture = "\A3\Weapons_F\Data\UI\gear_UGL_Flare_yelow_CA.paa";
  583. descriptionShort = "Type: Flare - Purple<br />Rounds: 1<br />Used in: EGLM, 3GL";
  584. displayNameShort = "Purple Flare";
  585. };
  586. class macro_new_mag(40mm_Purple,1):macro_new_mag(40mm_Purple,3)
  587. {
  588. displayName = "Flare 1 Rounds (Purple)";
  589. descriptionShort = "Type: Flare 1 Rounds - Purple";
  590. mass = 1;
  591. count = 1;
  592. };
  593. };