XEH_postinit.sqf 422 B

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  1. #include "config_macros.hpp"
  2. //Run the jumppack script
  3. [] spawn {
  4. [] spawn compile preprocessFileLineNumbers 'macro_mod_script_path\jumppack\jumppack.sqf';
  5. sleep 0.5;
  6. call compile preprocessFileLineNumbers 'macro_mod_script_path\jumppack\jumppack_effects.sqf';
  7. };
  8. RD501_FORCE_WALK_WEAPONS = ["RD501_DC_15a_gl_rifle"];
  9. ["weapon", macro_fnc_name(heavyWeaponHandlePlayerWeaponChanged)] call CBA_fnc_addPlayerEventHandler;