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- #include "config_macros.hpp"
- //Run the jumppack script
- [] spawn {
- [] spawn compile preprocessFileLineNumbers 'macro_mod_script_path\jumppack\jumppack.sqf';
- sleep 0.5;
- call compile preprocessFileLineNumbers 'macro_mod_script_path\jumppack\jumppack_effects.sqf';
- };
- RD501_FORCE_WALK_WEAPONS = ["RD501_DC_15a_gl_rifle"];
- ["weapon", macro_fnc_name(heavyWeaponHandlePlayerWeaponChanged)] call CBA_fnc_addPlayerEventHandler;
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