#include "config_macros.hpp" //Run the jumppack script [] spawn { [] spawn compile preprocessFileLineNumbers 'macro_mod_script_path\jumppack\jumppack.sqf'; sleep 0.5; call compile preprocessFileLineNumbers 'macro_mod_script_path\jumppack\jumppack_effects.sqf'; }; RD501_FORCE_WALK_WEAPONS = ["RD501_DC_15a_gl_rifle"]; ["weapon", macro_fnc_name(heavyWeaponHandlePlayerWeaponChanged)] call CBA_fnc_addPlayerEventHandler;