model.cfg 561 B

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  1. class CfgSkeletons {
  2. class 501st_bubble_skeleton {
  3. isDiscrete = 1;
  4. skeletonInherit = "";
  5. skeletonBones[] = {
  6. "shield", ""
  7. };
  8. };
  9. };
  10. class CfgModels {
  11. class bubble {
  12. skeletonName = "501st_bubble_skeleton";
  13. sectionsInherit = "";
  14. sections[] = {
  15. "camo1"
  16. };
  17. class Animations {
  18. class shield_rotation {
  19. type = "rotationY";
  20. source = "time";
  21. sourceAddress = "loop";
  22. selection = "shield";
  23. memory = 1;
  24. minValue = 0;
  25. maxValue = 48;
  26. angle0 = 0;
  27. angle1 = "rad 360";
  28. axis = "shield_axis";
  29. };
  30. };
  31. };
  32. };