class CfgSkeletons { class 501st_bubble_skeleton { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = { "shield", "" }; }; }; class CfgModels { class bubble { skeletonName = "501st_bubble_skeleton"; sectionsInherit = ""; sections[] = { "camo1" }; class Animations { class shield_rotation { type = "rotationY"; source = "time"; sourceAddress = "loop"; selection = "shield"; memory = 1; minValue = 0; maxValue = 48; angle0 = 0; angle1 = "rad 360"; axis = "shield_axis"; }; }; }; };