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- #define _ARMA_
- class StageTI
- {
- texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
- };
- ambient[]={1,1,1,0};
- diffuse[]={1,1,1,0};
- forcedDiffuse[]={0,0,0,0};
- emmisive[]={300000,300000,300000,1};
- specular[]={1,0.8,0,1};
- specularPower=1000;
- PixelShaderID="Super";
- VertexShaderID="Super";
- class Stage1
- {
- texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
- class Stage2
- {
- texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
- class Stage3
- {
- texture="#(argb,8,8,3)color(0,0,0,0,MC)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
- class Stage4
- {
- texture="#(argb,8,8,3)color(1,1,1,1,AS)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
- class Stage5
- {
- texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
- class Stage6
- {
- texture="#(argb,8,8,3)color(1,1,1,1,CO)";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
- class Stage7
- {
- texture="#(argb,8,8,3)color(1,0,1,1,ca)";
- useWorldEnvMap="true";
- uvSource="tex";
- class uvTransform
- {
- aside[]={1,0,0};
- up[]={0,1,0};
- dir[]={0,0,0};
- pos[]={0,0,0};
- };
- };
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