gold.rvmat 1.5 KB

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  1. #define _ARMA_
  2. class StageTI
  3. {
  4. texture = "a3\characters_f\blufor\data\clothing1_ti_ca.paa";
  5. };
  6. ambient[]={1,1,1,0};
  7. diffuse[]={1,1,1,0};
  8. forcedDiffuse[]={0,0,0,0};
  9. emmisive[]={300000,300000,300000,1};
  10. specular[]={1,0.8,0,1};
  11. specularPower=1000;
  12. PixelShaderID="Super";
  13. VertexShaderID="Super";
  14. class Stage1
  15. {
  16. texture="#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
  17. uvSource="tex";
  18. class uvTransform
  19. {
  20. aside[]={1,0,0};
  21. up[]={0,1,0};
  22. dir[]={0,0,0};
  23. pos[]={0,0,0};
  24. };
  25. };
  26. class Stage2
  27. {
  28. texture="#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  29. uvSource="tex";
  30. class uvTransform
  31. {
  32. aside[]={1,0,0};
  33. up[]={0,1,0};
  34. dir[]={0,0,0};
  35. pos[]={0,0,0};
  36. };
  37. };
  38. class Stage3
  39. {
  40. texture="#(argb,8,8,3)color(0,0,0,0,MC)";
  41. uvSource="tex";
  42. class uvTransform
  43. {
  44. aside[]={1,0,0};
  45. up[]={0,1,0};
  46. dir[]={0,0,0};
  47. pos[]={0,0,0};
  48. };
  49. };
  50. class Stage4
  51. {
  52. texture="#(argb,8,8,3)color(1,1,1,1,AS)";
  53. uvSource="tex";
  54. class uvTransform
  55. {
  56. aside[]={1,0,0};
  57. up[]={0,1,0};
  58. dir[]={0,0,0};
  59. pos[]={0,0,0};
  60. };
  61. };
  62. class Stage5
  63. {
  64. texture="#(argb,8,8,3)color(1,1,1,1,SMDI)";
  65. uvSource="tex";
  66. class uvTransform
  67. {
  68. aside[]={1,0,0};
  69. up[]={0,1,0};
  70. dir[]={0,0,0};
  71. pos[]={0,0,0};
  72. };
  73. };
  74. class Stage6
  75. {
  76. texture="#(argb,8,8,3)color(1,1,1,1,CO)";
  77. uvSource="tex";
  78. class uvTransform
  79. {
  80. aside[]={1,0,0};
  81. up[]={0,1,0};
  82. dir[]={0,0,0};
  83. pos[]={0,0,0};
  84. };
  85. };
  86. class Stage7
  87. {
  88. texture="#(argb,8,8,3)color(1,0,1,1,ca)";
  89. useWorldEnvMap="true";
  90. uvSource="tex";
  91. class uvTransform
  92. {
  93. aside[]={1,0,0};
  94. up[]={0,1,0};
  95. dir[]={0,0,0};
  96. pos[]={0,0,0};
  97. };
  98. };