Browse Source

adjust magclamp offsets

thefloff 3 years ago
parent
commit
38da7b072d

+ 4 - 0
addons - Copy/RD501_Vehicles/air/ARC_170X/arc170_common.hpp

@@ -23,6 +23,10 @@ magazines[]=
 	macro_new_mag(Kannon,100),
 	macro_new_mag(Kannon,100)
 };
+
+RD501_magclamp_large_offset[]={0.0,0.0,-3.0};
+RD501_magclamp_small_offset[]={0.0,0.0,-0.5};
+
 class Components: Components
 {
 	class TransportPylonsComponent

+ 1 - 0
addons - Copy/RD501_Vehicles/air/Z95/config.cpp

@@ -67,6 +67,7 @@ class CfgVehicles
 		faction = macro_republic_faction
 		editorSubcategory = macro_editor_cat_air(Republic_vtol)
 		vehicleClass = macro_editor_vehicle_type_air(Republic)
+		RD501_magclamp_large_offset[]={0.0,0.0,-2.0};	
 		stallSpeed=5;
 		draconicTorqueYCoef[]={1.5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
 		draconicForceYCoef=6;

+ 1 - 0
addons - Copy/RD501_Vehicles/air/drones/config.cpp

@@ -151,6 +151,7 @@ class CfgVehicles
 		forceInGarage = 1;
 		author = "RD501";
 		faction = macro_republic_faction
+		RD501_magclamp_large_offset[]={0.0,0.0,-3.0};	
 		hiddenSelections[] = {"camo1","camo2"};
 		hiddenSelectionsMaterials[] = {"\RD501_Vehicles\textures\sentinel\phantom_fuselage_01.rvmat",""};
 		hiddenSelectionsTextures[] = {"\RD501_Vehicles\textures\sentinel\phantom_fuselage_01_gar_co.paa",""};

+ 4 - 0
addons - Copy/RD501_Vehicles/land/ATAP/config.cpp

@@ -54,6 +54,10 @@ class CfgVehicles
 		faction = macro_republic_faction
 		editorSubcategory = macro_editor_cat(tank)
 		vehicleClass = macro_editor_vehicle_type(tank)
+
+		RD501_magclamp_small_forbidden=1;
+		RD501_magclamp_large_offset[]={0.0, -5.5, -10.5};
+
 		class Turrets:Turrets
 		{
 			class MainTurretTop:MainTurretTop{};

+ 6 - 0
addons - Copy/RD501_Vehicles/land/Mynock/config.cpp

@@ -108,6 +108,8 @@ class CfgVehicles
 		artilleryScanner = 1;
 		laserScanner = 1;
 		availableforsuppoerttypes[]={"Artillery"};
+		RD501_magclamp_small_forbidden = 1;
+		RD501_magclamp_large_forbidden = 1;
 		class Turrets: Turrets
 		{
 			class MainTurret: MainTurret
@@ -158,6 +160,8 @@ class CfgVehicles
 		irTarget = 1;
 		irTargetSize = 1.2;
 		#include "../../common/smallvehiclekit.hpp"
+		RD501_magclamp_small_forbidden = 1;
+		RD501_magclamp_large_forbidden = 1;
 		class Turrets:Turrets
 		{
 			class MainTurret: MainTurret
@@ -190,5 +194,7 @@ class CfgVehicles
 		faction = macro_republic_faction
         editorSubcategory = macro_editor_cat(arty)
         vehicleClass = macro_editor_vehicle_type(arty)
+		RD501_magclamp_small_forbidden = 1;
+		RD501_magclamp_large_offset[] = {0.0,-10.0,-8.0};
 	};
 };