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- // gold.rvmat - 16:25:31 06/30/19, generated in 0.02 seconds
- // Generated by unRap v1.06 by Kegetys
- // Separate rootclasses: Disabled, Automatic comments: Enabled
- class StageTI {
- texture = "a3\data_f\default_vehicle_ti_ca.paa";
- };
- ambient[] = {1, 1, 1, 0};
- diffuse[] = {1, 1, 1, 0};
- forcedDiffuse[] = {0, 0, 0, 0};
- emmisive[] = {0, 0, 0, 0};
- specular[] = {1, 0, 0.5, 1};
- specularPower = 1000.0;
- PixelShaderID = "Super";
- VertexShaderID = "Super";
- class Stage1 {
- texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
- uvSource = "tex";
-
- class uvTransform {
- aside[] = {1.0, 0.0, 0.0};
- up[] = {0.0, 1.0, 0.0};
- dir[] = {0.0, 0.0, 0.0};
- pos[] = {0.0, 0.0, 0.0};
- };
- };
- class Stage2 {
- texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
- uvSource = "tex";
-
- class uvTransform {
- aside[] = {1.0, 0.0, 0.0};
- up[] = {0.0, 1.0, 0.0};
- dir[] = {0.0, 0.0, 0.0};
- pos[] = {0.0, 0.0, 0.0};
- };
- };
- class Stage3 {
- texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
- uvSource = "tex";
-
- class uvTransform {
- aside[] = {1.0, 0.0, 0.0};
- up[] = {0.0, 1.0, 0.0};
- dir[] = {0.0, 0.0, 0.0};
- pos[] = {0.0, 0.0, 0.0};
- };
- };
- class Stage4 {
- texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
- uvSource = "tex";
-
- class uvTransform {
- aside[] = {1.0, 0.0, 0.0};
- up[] = {0.0, 1.0, 0.0};
- dir[] = {0.0, 0.0, 0.0};
- pos[] = {0.0, 0.0, 0.0};
- };
- };
- class Stage5 {
- texture = "#(argb,8,8,3)color(1,1,1,1,SMDI)";
- uvSource = "tex";
-
- class uvTransform {
- aside[] = {1.0, 0.0, 0.0};
- up[] = {0.0, 1.0, 0.0};
- dir[] = {0.0, 0.0, 0.0};
- pos[] = {0.0, 0.0, 0.0};
- };
- };
- class Stage6 {
- texture = "#(argb,8,8,3)color(1,1,1,1,CO)";
- uvSource = "tex";
-
- class uvTransform {
- aside[] = {1.0, 0.0, 0.0};
- up[] = {0.0, 1.0, 0.0};
- dir[] = {0.0, 0.0, 0.0};
- pos[] = {0.0, 0.0, 0.0};
- };
- };
- class Stage7 {
- texture = "#(argb,8,8,3)color(1,0,1,1,ca)";//"SWOP_Droids\Other\C3PO\gold.paa";
- useWorldEnvMap = "true";
- uvSource = "tex";
-
- class uvTransform {
- aside[] = {1.0, 0.0, 0.0};
- up[] = {0.0, 1.0, 0.0};
- dir[] = {0.0, 0.0, 0.0};
- pos[] = {0.0, 0.0, 0.0};
- };
- };
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