gold_test.rvmat 2.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100
  1. // gold.rvmat - 16:25:31 06/30/19, generated in 0.02 seconds
  2. // Generated by unRap v1.06 by Kegetys
  3. // Separate rootclasses: Disabled, Automatic comments: Enabled
  4. class StageTI {
  5. texture = "a3\data_f\default_vehicle_ti_ca.paa";
  6. };
  7. ambient[] = {1, 1, 1, 0};
  8. diffuse[] = {1, 1, 1, 0};
  9. forcedDiffuse[] = {0, 0, 0, 0};
  10. emmisive[] = {0, 0, 0, 0};
  11. specular[] = {1, 0, 0.5, 1};
  12. specularPower = 1000.0;
  13. PixelShaderID = "Super";
  14. VertexShaderID = "Super";
  15. class Stage1 {
  16. texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
  17. uvSource = "tex";
  18. class uvTransform {
  19. aside[] = {1.0, 0.0, 0.0};
  20. up[] = {0.0, 1.0, 0.0};
  21. dir[] = {0.0, 0.0, 0.0};
  22. pos[] = {0.0, 0.0, 0.0};
  23. };
  24. };
  25. class Stage2 {
  26. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  27. uvSource = "tex";
  28. class uvTransform {
  29. aside[] = {1.0, 0.0, 0.0};
  30. up[] = {0.0, 1.0, 0.0};
  31. dir[] = {0.0, 0.0, 0.0};
  32. pos[] = {0.0, 0.0, 0.0};
  33. };
  34. };
  35. class Stage3 {
  36. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  37. uvSource = "tex";
  38. class uvTransform {
  39. aside[] = {1.0, 0.0, 0.0};
  40. up[] = {0.0, 1.0, 0.0};
  41. dir[] = {0.0, 0.0, 0.0};
  42. pos[] = {0.0, 0.0, 0.0};
  43. };
  44. };
  45. class Stage4 {
  46. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  47. uvSource = "tex";
  48. class uvTransform {
  49. aside[] = {1.0, 0.0, 0.0};
  50. up[] = {0.0, 1.0, 0.0};
  51. dir[] = {0.0, 0.0, 0.0};
  52. pos[] = {0.0, 0.0, 0.0};
  53. };
  54. };
  55. class Stage5 {
  56. texture = "#(argb,8,8,3)color(1,1,1,1,SMDI)";
  57. uvSource = "tex";
  58. class uvTransform {
  59. aside[] = {1.0, 0.0, 0.0};
  60. up[] = {0.0, 1.0, 0.0};
  61. dir[] = {0.0, 0.0, 0.0};
  62. pos[] = {0.0, 0.0, 0.0};
  63. };
  64. };
  65. class Stage6 {
  66. texture = "#(argb,8,8,3)color(1,1,1,1,CO)";
  67. uvSource = "tex";
  68. class uvTransform {
  69. aside[] = {1.0, 0.0, 0.0};
  70. up[] = {0.0, 1.0, 0.0};
  71. dir[] = {0.0, 0.0, 0.0};
  72. pos[] = {0.0, 0.0, 0.0};
  73. };
  74. };
  75. class Stage7 {
  76. texture = "#(argb,8,8,3)color(1,0,1,1,ca)";//"SWOP_Droids\Other\C3PO\gold.paa";
  77. useWorldEnvMap = "true";
  78. uvSource = "tex";
  79. class uvTransform {
  80. aside[] = {1.0, 0.0, 0.0};
  81. up[] = {0.0, 1.0, 0.0};
  82. dir[] = {0.0, 0.0, 0.0};
  83. pos[] = {0.0, 0.0, 0.0};
  84. };
  85. };