#15 ball turret predictive impact point

Merged
mark merged 1 commits from 501st-Aux-Team/Kestrel/Balls-Of-Fury into 501st-Aux-Team/master 3 years ago
1 changed files with 2 additions and 2 deletions
  1. 2 2
      addons/RD501_Vehicle_Weapons/aircraft/ball_turret/config.cpp

+ 2 - 2
addons/RD501_Vehicle_Weapons/aircraft/ball_turret/config.cpp

@@ -41,10 +41,10 @@ class CfgWeapons
 		{
 			displayName = "BeamRider Mk-I";
 			magazines[] = {macro_new_mag(laat_ball_beam,300), "Laser_Battery_F"};
+			ballisticsComputer = "4+8";
 		};
-
 		stabilizedInAxes = 3;
-		ballisticsComputer = 1;
+		ballisticsComputer = "4+8";
 		canLock = 2;
 		magazineReloadTime=10;
 	};