last update 3/17/2018 1:25 pm est by namenai

Here is the file path of various scripts,if its not listed here then its probably 1)scripts being prepped or 2) we forgot :P

/////////////////NOTE THESE FILE PATHS ARE/HAVE TO BE RELAVTIVE TO THE MAIN INIT.SQF FILE////////////////////////////////



///////////////            KEY              ////////////////////
/*
---H means head,usually a script that is automatically ran via EH or CBA XEH.
---X means tied to a ---H, no need to really apply it.
---F free script,meaning you can either use in 3den or zeus if you need it.


*/
///////////////         END KEY              ////////////////////

//To run namenaiInit do/add the following to the main init.sqf
//Or if you want to not have all the bells and whistles  just put // infront of the below line if its in init.sqf, or remove it
[] execVM "scripts\zeus3denScripts\namenaisInit.sqf";



//Vehicle scripts
	//vehicleVariants
		//airBased
			//laat weapon,no need to worry as it will auto apply ---H
				[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";
				
			//arc-170 weapon,no need to worry as it will auto apply ---H
				[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
				
			//arc-170 prevent ejection,note this is tied into the arc-170 weapon script ---X
				[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\removeEject.sqf";
				
			//y-wing weapons,no need to worry as it will auto apply ---H
				[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
			
		//supporting vehicle scripts,under vehicleBased/actionMenu based
			//arc-170 wing tip smoke,tied to arc weapon ---X
				[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipPrB.sqf";
				[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipRB.sqf";
				[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\ARC\arcSmokeTipWB.sqf";

			//laat wing tip smoke ,tied to laat weapon ---X
				[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\LAAT\laatSmokeTip.sqf";

			//Y-wing thruster tip smoke ,tied to y-wing weapon ---X
				[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Smoke\YWING\ywingSmokeTip.sqf";
		//seaBased
			//speedBoats
				//Blufor
					//Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon ---H
					[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";
				//Opfor
					//Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon ---H
					[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
		//landBased
			//AT-TE
				//AT-TE Base,applies armor and repair additions ---H
					[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
				//AT-TE Trident Class, tied to file below ---X
					[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf";
				//AT-TE Type Selector, runs the Trident Class file above ---H  	
					[] execVM "C:\Users\Nafis\Documents\GitHub\501st-Missions\Scripts\scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE"
	//Vehicle Action Menu Based
		//kappa-cruisie boost ---F
			[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
			[] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
			
			//3den use,note dont use both,working on fixing so that both can be used
			[this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
			[this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";
			
			//zeus use,note dont use both,working on fixing so that both can be used
			[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\forwardKappa.sqf";
			[_this] execVM "scripts\zeus3denScripts\vehicleBased\actionMenu\Boost\reverseKappa.sqf";


			
//Played Based	
	//Aviation Based
		//pilot kill detector ---F
			[] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";
			[this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want this on a object in 3den
			[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\pilotBased\pilotProtectorBoxEH.sqf";//for when you want to apply it during zeus
			
		//warden resupply ammo ---F
			[] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";
			[this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want this on a object in 3den
			[_this] execVM "scripts\zeus3denScripts\playerBased\aviation\wardenBased\wardenAmmoBox.sqf";//for when you want to apply it during zeus

	
	
//AI Based
	//FactionBased
		//OPFOR Based
			//CIS
				//b2 reconfig,forces b2's to walk--H
					[] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";
		//BLUFOR Based
		
		//INDEPENDENT Based
		
		//CIVILLIAN Based
		
		
		
		
		
		
		