//last update 3/26/2018 4:40 pm est by namenai

//global variables that are used----------------------- decommissioned due to public variables being too hard-------------------- 
	//[] execVM "scripts\zeus3denScripts\globalVars\globalVar.sqf";
	
//Allow zeus to change global variables-also Hermes Panel
	[] execVM "scripts\zeus3denScripts\globalFncAndVarPanel\zeusVariableAndFunctionPanel.sqf";

//Hades Panel
	[] execVM "scripts\zeus3denScripts\globalFncAndVarPanel\zeusVariableAndFunctionPanelHades.sqf";

//laat weapons,adds weapons and wingtip smoke
	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\LAAT\laatClaymore.sqf";

//arc-170 weapon,adds weapons,wingtip smoke and ejection prevention
	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\ARC\arcXiphos.sqf";
	
//y-wing weapons,adds weapons and wingtip smoke
	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\YWING\ywingScylla.sqf";
	
//b2 reconfig,forces b2's to walk
	[] execVM "scripts\zeus3denScripts\aiBased\factionBased\opfor\cis\b2\b2Reconfig.sqf";

//Blufor Speedboat,adds republic eweb for rear and u-wing gunner gun for main cannon
	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Blufor\bluforSpeedBoat.sqf";

//Opfor Speedboat,adds imperial eweb for rear and u-wing gunner gun for main cannon
	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\seaBased\speedBoats\Opfor\opforSpeedBoat.sqf";
	
//AT-TE Base scripts,the armor and repair
	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteBase.sqf";
	
//AT-TE Type Selector that spawns in the at-te class type
	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\ATTE\atteTypeSelector.sqf";

//AAT weapons
	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landBased\AAT\aatMohawkClassBase.sqf";
	
//Adds random star wars uniforms to the AAF vr entity soldier 
    [] execVM "scripts\zeus3denScripts\aiBased\factionBased\independent\AAF\RandomSWCIV.sqf"; 

//Vulture droid weapons
	[] execVM "scripts\zeus3denScripts\vehicleBased\vehicleVariants\airBased\VULTURE\vultureBase.sqf";
	
//Add's flares to simulate plasma Mortars NATO and CSAT
	[] execVM  "scripts\zeus3denScripts\vehicleBased\vehicleVariants\landbased\Mortar\mortars.sqf";

//Sabre adds weapons and smokes and damage reports
	[] execVM  "scripts\zeus3denScripts\vehicleBased\vehicleVariants\Landbased\sabres\Sabres.sqf";

//barc allows barcs to be loaded into vehicles with a cargo space 4 or greater
	[] execVM  "scripts\zeus3denScripts\vehicleBased\vehicleVariants\Landbased\barc\barc.sqf";
