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model.cfg 4.8 KB

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  1. class CfgSkeletons {
  2. class Default
  3. {
  4. isDiscrete=1;
  5. skeletonInherit="";
  6. skeletonBones[]={};
  7. };
  8. class OFP2_ManSkeleton
  9. {
  10. isDiscrete=0;
  11. skeletonInherit="";
  12. skeletonBones[]=
  13. {
  14. "Pelvis",
  15. "",
  16. "Spine",
  17. "Pelvis",
  18. "Spine1",
  19. "Spine",
  20. "Spine2",
  21. "Spine1",
  22. "Spine3",
  23. "Spine2",
  24. "Camera",
  25. "Pelvis",
  26. "weapon",
  27. "Spine1",
  28. "launcher",
  29. "Spine1",
  30. "neck",
  31. "Spine3",
  32. "neck1",
  33. "neck",
  34. "head",
  35. "neck1",
  36. "Face_Hub",
  37. "head",
  38. "Face_Jawbone",
  39. "Face_Hub",
  40. "Face_Jowl",
  41. "Face_Jawbone",
  42. "Face_chopRight",
  43. "Face_Jawbone",
  44. "Face_chopLeft",
  45. "Face_Jawbone",
  46. "Face_LipLowerMiddle",
  47. "Face_Jawbone",
  48. "Face_LipLowerLeft",
  49. "Face_Jawbone",
  50. "Face_LipLowerRight",
  51. "Face_Jawbone",
  52. "Face_Chin",
  53. "Face_Jawbone",
  54. "Face_Tongue",
  55. "Face_Jawbone",
  56. "Face_CornerRight",
  57. "Face_Hub",
  58. "Face_CheekSideRight",
  59. "Face_CornerRight",
  60. "Face_CornerLeft",
  61. "Face_Hub",
  62. "Face_CheekSideLeft",
  63. "Face_CornerLeft",
  64. "Face_CheekFrontRight",
  65. "Face_Hub",
  66. "Face_CheekFrontLeft",
  67. "Face_Hub",
  68. "Face_CheekUpperRight",
  69. "Face_Hub",
  70. "Face_CheekUpperLeft",
  71. "Face_Hub",
  72. "Face_LipUpperMiddle",
  73. "Face_Hub",
  74. "Face_LipUpperRight",
  75. "Face_Hub",
  76. "Face_LipUpperLeft",
  77. "Face_Hub",
  78. "Face_NostrilRight",
  79. "Face_Hub",
  80. "Face_NostrilLeft",
  81. "Face_Hub",
  82. "Face_Forehead",
  83. "Face_Hub",
  84. "Face_BrowFrontRight",
  85. "Face_Forehead",
  86. "Face_BrowFrontLeft",
  87. "Face_Forehead",
  88. "Face_BrowMiddle",
  89. "Face_Forehead",
  90. "Face_BrowSideRight",
  91. "Face_Forehead",
  92. "Face_BrowSideLeft",
  93. "Face_Forehead",
  94. "Face_Eyelids",
  95. "Face_Hub",
  96. "Face_EyelidUpperRight",
  97. "Face_Hub",
  98. "Face_EyelidUpperLeft",
  99. "Face_Hub",
  100. "Face_EyelidLowerRight",
  101. "Face_Hub",
  102. "Face_EyelidLowerLeft",
  103. "Face_Hub",
  104. "EyeLeft",
  105. "Face_Hub",
  106. "EyeRight",
  107. "Face_Hub",
  108. "LeftShoulder",
  109. "Spine3",
  110. "LeftArm",
  111. "LeftShoulder",
  112. "LeftArmRoll",
  113. "LeftArm",
  114. "LeftForeArm",
  115. "LeftArmRoll",
  116. "LeftForeArmRoll",
  117. "LeftForeArm",
  118. "LeftHand",
  119. "LeftForeArmRoll",
  120. "LeftHandRing",
  121. "LeftHand",
  122. "LeftHandRing1",
  123. "LeftHandRing",
  124. "LeftHandRing2",
  125. "LeftHandRing1",
  126. "LeftHandRing3",
  127. "LeftHandRing2",
  128. "LeftHandPinky1",
  129. "LeftHandRing",
  130. "LeftHandPinky2",
  131. "LeftHandPinky1",
  132. "LeftHandPinky3",
  133. "LeftHandPinky2",
  134. "LeftHandMiddle1",
  135. "LeftHand",
  136. "LeftHandMiddle2",
  137. "LeftHandMiddle1",
  138. "LeftHandMiddle3",
  139. "LeftHandMiddle2",
  140. "LeftHandIndex1",
  141. "LeftHand",
  142. "LeftHandIndex2",
  143. "LeftHandIndex1",
  144. "LeftHandIndex3",
  145. "LeftHandIndex2",
  146. "LeftHandThumb1",
  147. "LeftHand",
  148. "LeftHandThumb2",
  149. "LeftHandThumb1",
  150. "LeftHandThumb3",
  151. "LeftHandThumb2",
  152. "RightShoulder",
  153. "Spine3",
  154. "RightArm",
  155. "RightShoulder",
  156. "RightArmRoll",
  157. "RightArm",
  158. "RightForeArm",
  159. "RightArmRoll",
  160. "RightForeArmRoll",
  161. "RightForeArm",
  162. "RightHand",
  163. "RightForeArmRoll",
  164. "RightHandRing",
  165. "RightHand",
  166. "RightHandRing1",
  167. "RightHandRing",
  168. "RightHandRing2",
  169. "RightHandRing1",
  170. "RightHandRing3",
  171. "RightHandRing2",
  172. "RightHandPinky1",
  173. "RightHandRing",
  174. "RightHandPinky2",
  175. "RightHandPinky1",
  176. "RightHandPinky3",
  177. "RightHandPinky2",
  178. "RightHandMiddle1",
  179. "RightHand",
  180. "RightHandMiddle2",
  181. "RightHandMiddle1",
  182. "RightHandMiddle3",
  183. "RightHandMiddle2",
  184. "RightHandIndex1",
  185. "RightHand",
  186. "RightHandIndex2",
  187. "RightHandIndex1",
  188. "RightHandIndex3",
  189. "RightHandIndex2",
  190. "RightHandThumb1",
  191. "RightHand",
  192. "RightHandThumb2",
  193. "RightHandThumb1",
  194. "RightHandThumb3",
  195. "RightHandThumb2",
  196. "LeftUpLeg",
  197. "Pelvis",
  198. "LeftUpLegRoll",
  199. "LeftUpLeg",
  200. "LeftLeg",
  201. "LeftUpLegRoll",
  202. "LeftLegRoll",
  203. "LeftLeg",
  204. "LeftFoot",
  205. "LeftLegRoll",
  206. "LeftToeBase",
  207. "LeftFoot",
  208. "RightUpLeg",
  209. "Pelvis",
  210. "RightUpLegRoll",
  211. "RightUpLeg",
  212. "RightLeg",
  213. "RightUpLegRoll",
  214. "RightLegRoll",
  215. "RightLeg",
  216. "RightFoot",
  217. "RightLegRoll",
  218. "RightToeBase",
  219. "RightFoot"
  220. };
  221. pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
  222. };
  223. };
  224. class CfgModels {
  225. class Default
  226. {
  227. sectionsInherit="";
  228. sections[]={};
  229. skeletonName="";
  230. };
  231. class ArmaMan: Default
  232. {
  233. htMin=60;
  234. htMax=1800;
  235. afMax=30;
  236. mfMax=200;
  237. mFact=1;
  238. tBody=37;
  239. sections[]=
  240. {
  241. "osobnost",
  242. "Head_Injury",
  243. "Body_Injury",
  244. "l_leg_injury",
  245. "l_arm_injury",
  246. "r_arm_injury",
  247. "r_leg_injury",
  248. "injury_body",
  249. "injury_legs",
  250. "injury_hands",
  251. "clan",
  252. "clan_sign",
  253. "Camo",
  254. "CamoB",
  255. "Camo1",
  256. "Camo2",
  257. "personality",
  258. "hl",
  259. "injury_head",
  260. "insignia",
  261. "ghillie_hide"
  262. };
  263. skeletonName="OFP2_ManSkeleton";
  264. };
  265. class AB_helmet: ArmaMan
  266. {
  267. sections[]=
  268. {
  269. "camo1",
  270. "mat"
  271. };
  272. };
  273. class AB_helmet_p1: ArmaMan
  274. {
  275. sections[]=
  276. {
  277. "camo1",
  278. "mat"
  279. };
  280. };
  281. class AB_helmet_p1_gold: ArmaMan
  282. {
  283. sections[]=
  284. {
  285. "camo1",
  286. "mat"
  287. };
  288. };
  289. };