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shield.rvmat 298 B

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  1. surfaceInfo="RD501_Vehicles\static\shields\bubble\shield.bisurf";
  2. ambient[]={0.15000001,0.15000001,0.34999999,1};
  3. diffuse[]={0.15000001,0.15000001,0.34999999,1};
  4. forcedDiffuse[]={0,0,0,0};
  5. emmisive[]={0,0,0,1};
  6. specular[]={0,0,0,1};
  7. specularPower=1;
  8. PixelShaderID="Normal";
  9. VertexShaderID="Basic";