1
0

blue_lum.rvmat 2.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106
  1. ////////////////////////////////////////////////////////////////////
  2. //DeRap: C:/Users/namenai/Desktop/data_f/Lights/Weapon_Chemlight_blue_body.rvmat
  3. //Produced from mikero's Dos Tools Dll version 7.16
  4. //https://armaservices.maverick-applications.com/Products/MikerosDosTools/default
  5. //'now' is Sun Jun 30 21:32:59 2019 : 'file' last modified on Fri Feb 09 01:02:23 2018
  6. ////////////////////////////////////////////////////////////////////
  7. #define _ARMA_
  8. class StageTI
  9. {
  10. texture = "a3\data_f\default_vehicle_ti_ca.paa";
  11. };
  12. ambient[] = {0.5,0.5,0.5,5.0};
  13. diffuse[] = {0,0,0,1};
  14. forcedDiffuse[] = {0.12,0.12,0.12,1.0};
  15. emmisive[] = {1,1,1,1};
  16. specular[] = {1,1,1,1};
  17. specularPower = 1;
  18. PixelShaderID = "Super";
  19. VertexShaderID = "Super";
  20. class Stage1
  21. {
  22. texture = "#(argb,8,8,3)color(0.5,0.5,1,1,NOHQ)";
  23. uvSource = "tex";
  24. class uvTransform
  25. {
  26. aside[] = {1.0,0.0,0.0};
  27. up[] = {0.0,1.0,0.0};
  28. dir[] = {0.0,0.0,0.0};
  29. pos[] = {0.0,0.0,0.0};
  30. };
  31. };
  32. class Stage2
  33. {
  34. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.5,DT)";
  35. uvSource = "tex";
  36. class uvTransform
  37. {
  38. aside[] = {1.0,0.0,0.0};
  39. up[] = {0.0,1.0,0.0};
  40. dir[] = {0.0,0.0,0.0};
  41. pos[] = {0.0,0.0,0.0};
  42. };
  43. };
  44. class Stage3
  45. {
  46. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,0.0,MC)";
  47. uvSource = "tex";
  48. class uvTransform
  49. {
  50. aside[] = {1.0,0.0,0.0};
  51. up[] = {0.0,1.0,0.0};
  52. dir[] = {0.0,0.0,0.0};
  53. pos[] = {0.0,0.0,0.0};
  54. };
  55. };
  56. class Stage4
  57. {
  58. texture = "#(argb,8,8,3)color(1.0,1.0,1.0,1.0,AS)";
  59. uvSource = "tex";
  60. class uvTransform
  61. {
  62. aside[] = {1.0,0.0,0.0};
  63. up[] = {0.0,1.0,0.0};
  64. dir[] = {0.0,0.0,0.0};
  65. pos[] = {0.0,0.0,0.0};
  66. };
  67. };
  68. class Stage5
  69. {
  70. texture = "#(argb,8,8,3)color(1,0.2,1,0,SMDI)";
  71. uvSource = "tex";
  72. class uvTransform
  73. {
  74. aside[] = {5.0,0.0,0.0};
  75. up[] = {0.0,5.0,0.0};
  76. dir[] = {0.0,0.0,0.0};
  77. pos[] = {0.0,0.0,0.0};
  78. };
  79. };
  80. class Stage6
  81. {
  82. texture = "#(ai,64,64,1)fresnel(7.0,0.9)";
  83. uvSource = "tex";
  84. class uvTransform
  85. {
  86. aside[] = {1.0,0.0,0.0};
  87. up[] = {0.0,1.0,0.0};
  88. dir[] = {0.0,0.0,0.0};
  89. pos[] = {0.0,0.0,0.0};
  90. };
  91. };
  92. class Stage7
  93. {
  94. texture = "a3\data_f\env_co.paa";
  95. useWorldEnvMap = "true";
  96. uvSource = "tex";
  97. class uvTransform
  98. {
  99. aside[] = {1.0,0.0,0.0};
  100. up[] = {0.0,1.0,0.0};
  101. dir[] = {0.0,0.0,0.0};
  102. pos[] = {0.0,0.0,0.0};
  103. };
  104. };