model.cfg 1.9 KB

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  1. class CfgSkeletons {
  2. class Default {
  3. skeletonInherit = "";
  4. skeletonBones[] = {};
  5. isDiscrete = 1;
  6. };
  7. };
  8. class CfgModels {
  9. class Default
  10. {
  11. sectionsInherit = "";
  12. sections[] = {};
  13. skeletonName = "";
  14. };
  15. class lucrehulk_base: Default {
  16. skeletonName= "Default";
  17. sectionsInherit="";
  18. sections[]={};
  19. class Animations{};
  20. };
  21. class back_1: default
  22. {
  23. sections[] = {"back"};
  24. };
  25. class bottom_1: default
  26. {
  27. sections[] = {"bottom"};
  28. };
  29. class bottom_2: default
  30. {
  31. sections[] = {"bottom"};
  32. };
  33. class bottom_3: default
  34. {
  35. sections[] = {"bottom"};
  36. };
  37. class bottom_4: default
  38. {
  39. sections[] = {"bottom"};
  40. };
  41. class core_1: default
  42. {
  43. sections[] = {"core"};
  44. };
  45. class core_2: default
  46. {
  47. sections[] = {"core"};
  48. };
  49. class core_3: default
  50. {
  51. sections[] = {"core"};
  52. };
  53. class engine_1: default
  54. {
  55. sections[] = {"engine"};
  56. };
  57. class front_1: default
  58. {
  59. sections[] = {"front"};
  60. };
  61. class front_2: default
  62. {
  63. sections[] = {"front"};
  64. };
  65. class front_3: default
  66. {
  67. sections[] = {"front"};
  68. };
  69. class front_4: default
  70. {
  71. sections[] = {"front"};
  72. };
  73. class gate_1: default
  74. {
  75. sections[] = {"gate"};
  76. };
  77. class inner_1: default
  78. {
  79. sections[] = {"inner"};
  80. };
  81. class inner_2: default
  82. {
  83. sections[] = {"inner"};
  84. };
  85. class inner_3: default
  86. {
  87. sections[] = {"inner"};
  88. };
  89. class inner_4: default
  90. {
  91. sections[] = {"inner"};
  92. };
  93. class radar_1: default
  94. {
  95. sections[] = {"radar"};
  96. };
  97. class radar_2: default
  98. {
  99. sections[] = {"radar"};
  100. };
  101. class radar_3: default
  102. {
  103. sections[] = {"radar"};
  104. };
  105. class radar_4: default
  106. {
  107. sections[] = {"radar"};
  108. };
  109. class top_1: default
  110. {
  111. sections[] = {"top"};
  112. };
  113. class top_2: default
  114. {
  115. sections[] = {"top"};
  116. };
  117. class top_3: default
  118. {
  119. sections[] = {"top"};
  120. };
  121. class top_4: default
  122. {
  123. sections[] = {"top"};
  124. };
  125. class lucrehulk: default
  126. {
  127. sections[] =
  128. {
  129. "top",
  130. "radar",
  131. "inner",
  132. "front",
  133. "gate",
  134. "core",
  135. "bottom",
  136. "engine",
  137. "back"
  138. };
  139. };
  140. };