config.cpp 8.2 KB

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  1. //Get this addons macro
  2. //get the macro for the air macro_patch_name(vehicles)
  3. //get generlized macros
  4. #include "../../../RD501_main/config_macros.hpp"
  5. //General name of the vehicle
  6. #define vehicle_addon saber
  7. #define patch_name MODNAME##vehicle_addon##_Patches
  8. #define vehicle_classname MODNAME##_##vehicle_addon
  9. #define new_saber_class(name) vehicle_classname##_##name
  10. #define macro_republic_skin hiddenSelectionsTextures[] = {"tx130s\imp_tank_rep_a_c.paa"};
  11. //common mag-weap
  12. #define macro_common_weap\
  13. "Laserdesignator_pilotCamera"
  14. #define macro_common_mag\
  15. "Laserbatteries"
  16. //super saber mag-weap
  17. #define macro_super_saber_weap\
  18. macro_common_weap,\
  19. macro_new_weapon(saber_gun,mbt)
  20. #define macro_super_saber_mag\
  21. macro_common_mag,\
  22. macro_new_mag(saber_tx130,10),\
  23. macro_new_mag(saber_tx130,10),\
  24. macro_new_mag(saber_tx130,10),\
  25. macro_new_mag(saber_tx130,10),\
  26. macro_new_mag(saber_tx130,10),
  27. //normal saber mag-weap
  28. #define macro_saber_weap\
  29. macro_common_weap,\
  30. macro_new_weapon(super_mg,z6)
  31. #define macro_saber_mag\
  32. macro_common_mag,\
  33. macro_new_mag(supercharged_z6,400),\
  34. macro_new_mag(supercharged_z6,400),\
  35. macro_new_mag(supercharged_z6,400),\
  36. macro_new_mag(supercharged_z6,400),\
  37. macro_new_mag(supercharged_z6,400),\
  38. macro_new_mag(supercharged_z6,400),\
  39. macro_new_mag(supercharged_z6,400)
  40. #define macro_saber_weap_imperial\
  41. macro_common_weap,\
  42. macro_new_weapon(super_mg,dlt19)
  43. #define macro_saber_mag_imperial\
  44. macro_common_mag,\
  45. macro_new_mag(supercharged_dlt19,200),\
  46. macro_new_mag(supercharged_dlt19,200),\
  47. macro_new_mag(supercharged_dlt19,200),\
  48. macro_new_mag(supercharged_dlt19,200),\
  49. macro_new_mag(supercharged_dlt19,200),\
  50. macro_new_mag(supercharged_dlt19,200),\
  51. macro_new_mag(supercharged_dlt19,200)
  52. #define macro_saber_main_weap\
  53. macro_common_weap,\
  54. macro_new_weapon(saber_gun,td),\
  55. "SmokeLauncher"
  56. #define macro_saber_main_mag\
  57. macro_common_mag,\
  58. macro_new_mag(saber_tx130,10),\
  59. macro_new_mag(saber_tx130,10),\
  60. macro_new_mag(saber_tx130,10),\
  61. macro_new_mag(saber_tx130,10),\
  62. "smokelaunchermag",\
  63. "smokelaunchermag",\
  64. "smokelaunchermag",\
  65. "smokelaunchermag",\
  66. "smokelaunchermag",\
  67. "smokelaunchermag",\
  68. "smokelaunchermag",\
  69. "smokelaunchermag",\
  70. "smokelaunchermag"
  71. #define macro_saber_driver\
  72. weapons[] = {"SmokeLauncher","Laserdesignator_pilotCamera","CMFlareLauncher"};\
  73. magazines[] = {"300Rnd_CMFlare_Chaff_Magazine","Laserbatteries","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag","smokelaunchermag"};
  74. #define macro_command_saber_smoke\
  75. smokeLauncherGrenadeCount = 12;\
  76. smokeLauncherVelocity = 14;\
  77. smokeLauncherOnTurret = 1;\
  78. smokeLauncherAngle = 360;
  79. #define macro_saber_smoke\
  80. smokeLauncherGrenadeCount = 24;\
  81. smokeLauncherVelocity = 14;\
  82. smokeLauncherOnTurret = 0;\
  83. smokeLauncherAngle = 160;
  84. class CfgPatches
  85. {
  86. class macro_patch_name(saber)
  87. {
  88. addonRootClass=macro_patch_name(vehicles)
  89. requiredAddons[]=
  90. {
  91. macro_patch_name(vehicles)
  92. };
  93. requiredVersion=0.1;
  94. units[]=
  95. {
  96. macro_new_vehicle(saber,empire_super_saber_MkII),
  97. macro_new_vehicle(saber,empire_saber_MkII),
  98. macro_new_vehicle(saber,empire_command_saber_MkII),
  99. macro_new_vehicle(saber,republic_super_saber_MkII),
  100. macro_new_vehicle(saber,republic_saber_MkII),
  101. macro_new_vehicle(saber,republic_command_saber_MkII)
  102. };
  103. weapons[]=
  104. {
  105. };
  106. };
  107. };
  108. #include "../../common/sensor_templates.hpp"
  109. class DefaultEventhandlers;
  110. class CfgVehicles
  111. {
  112. //O_JM_TX130_1 empire command
  113. //O_JM_TX130m1_1 normal
  114. //O_JM_TX130m2_1 super
  115. class Tank_F;
  116. class 3as_saber_01_Base: Tank_F
  117. {
  118. RD501_magclamp_small_offset[] = {0.0,0.0,-3.0};
  119. RD501_magclamp_large_offset[] = {0.0,0.0,-3.0};
  120. };
  121. #include "inheritance.hpp"
  122. //empire
  123. class macro_new_vehicle(saber,empire_super_saber_MkII):O_JM_TX130m2_1
  124. {
  125. scope=2
  126. forceInGarage = 1;
  127. displayName = "Super Saber Mk.II (Empire)";
  128. macro_saber_smoke
  129. macro_saber_driver
  130. RD501_magclamp_small_offset[] = {0.0,2.0,-3.0};
  131. RD501_magclamp_large_offset[] = {0.0,2.0,-3.0};
  132. side=0;
  133. faction = macro_empire_faction
  134. editorSubcategory = macro_editor_cat(tank)
  135. vehicleClass = macro_editor_vehicle_type(tank)
  136. class Turrets:Turrets
  137. {
  138. class MainTurret:MainTurret
  139. {
  140. weapons[] = {
  141. macro_super_saber_weap
  142. };
  143. magazines[] = {
  144. macro_super_saber_mag
  145. };
  146. };
  147. };
  148. class EventHandlers :DefaultEventhandlers {};
  149. };
  150. class macro_new_vehicle(saber,empire_saber_MkII):O_JM_TX130m1_1
  151. {
  152. scope=2
  153. scopeCurator=2;
  154. forceInGarage = 1;
  155. displayName = "Saber Mk.II (Empire)";
  156. macro_saber_smoke
  157. armor =1100;
  158. RD501_magclamp_small_offset[] = {0.0,2.0,-3.0};
  159. RD501_magclamp_large_offset[] = {0.0,2.0,-3.0};
  160. faction = macro_empire_faction
  161. editorSubcategory = macro_editor_cat(tank)
  162. vehicleClass = macro_editor_vehicle_type(tank)
  163. side=0;
  164. weapons[] = {
  165. macro_saber_main_weap
  166. };
  167. magazines[] = {
  168. macro_saber_main_mag
  169. };
  170. side=0;
  171. class Turrets:Turrets
  172. {
  173. class MainTurret:MainTurret
  174. {
  175. weapons[] = {
  176. macro_saber_weap_imperial
  177. };
  178. magazines[] = {
  179. macro_saber_mag_imperial
  180. };
  181. };
  182. };
  183. class EventHandlers :DefaultEventhandlers {};
  184. };
  185. class macro_new_vehicle(saber,empire_command_saber_MkII):O_JM_TX130_1//O_JM_TX130r_1
  186. {
  187. scope=2
  188. scopeCurator=2;
  189. forceInGarage = 1;
  190. displayName = "Saber (Command) Mk.II (Empire)";
  191. RD501_magclamp_small_offset[] = {0.0,2.0,-3.0};
  192. RD501_magclamp_large_offset[] = {0.0,2.0,-3.0};
  193. armor = 750;
  194. macro_command_saber_smoke
  195. macro_saber_driver
  196. side=0;
  197. faction = macro_empire_faction
  198. editorSubcategory = macro_editor_cat(tank)
  199. vehicleClass = macro_editor_vehicle_type(tank)
  200. class Turrets:Turrets
  201. {
  202. class MainTurret:MainTurret
  203. {
  204. weapons[] = {
  205. macro_saber_weap_imperial
  206. };
  207. magazines[] = {
  208. macro_saber_mag_imperial
  209. };
  210. };
  211. };
  212. class EventHandlers :DefaultEventhandlers {};
  213. };
  214. //republic
  215. class macro_new_vehicle(saber,republic_super_saber_MkII):O_JM_TX130m2_1
  216. {
  217. scope=2
  218. side=1;
  219. forceInGarage = 1;
  220. displayName = "Super Saber Mk.II (Republic)";
  221. macro_republic_skin
  222. crew = "SWOP_Clonetrooper_P1";
  223. RD501_magclamp_small_offset[] = {0.0,2.0,-3.0};
  224. RD501_magclamp_large_offset[] = {0.0,2.0,-3.0};
  225. faction = macro_republic_faction
  226. editorSubcategory = macro_editor_cat(tank)
  227. vehicleClass = macro_editor_vehicle_type(tank)
  228. macro_saber_driver
  229. macro_saber_smoke
  230. armor = 600;
  231. class Turrets:Turrets
  232. {
  233. class MainTurret:MainTurret
  234. {
  235. weapons[] = {
  236. macro_super_saber_weap
  237. };
  238. magazines[] = {
  239. macro_super_saber_mag
  240. };
  241. };
  242. };
  243. class EventHandlers :DefaultEventhandlers {};
  244. };
  245. class macro_new_vehicle(saber,republic_saber_MkII):O_JM_TX130m1_1
  246. {
  247. scope=2
  248. forceInGarage = 1;
  249. displayName = "Saber Mk.II (Republic)";
  250. macro_republic_skin
  251. RD501_magclamp_small_offset[] = {0.0,2.0,-3.0};
  252. RD501_magclamp_large_offset[] = {0.0,2.0,-3.0};
  253. faction = macro_republic_faction
  254. editorSubcategory = macro_editor_cat(tank)
  255. vehicleClass = macro_editor_vehicle_type(tank)
  256. crew = "SWOP_Clonetrooper_P1";
  257. armor =1100;
  258. macro_saber_smoke
  259. weapons[] = {
  260. macro_saber_main_weap
  261. };
  262. magazines[] = {
  263. macro_saber_main_mag
  264. };
  265. side=1;
  266. class Turrets:Turrets
  267. {
  268. class MainTurret:MainTurret
  269. {
  270. weapons[] = {
  271. macro_saber_weap
  272. };
  273. magazines[] = {
  274. macro_saber_mag
  275. };
  276. };
  277. };
  278. class EventHandlers :DefaultEventhandlers {};
  279. };
  280. class macro_new_vehicle(saber,republic_command_saber_MkII):O_JM_TX130_1
  281. {
  282. scope=2
  283. forceInGarage = 1;
  284. displayName = "Saber (Command) Mk.II (Republic)";
  285. macro_republic_skin
  286. macro_saber_driver
  287. macro_command_saber_smoke
  288. armor = 750;
  289. RD501_magclamp_small_offset[] = {0.0,2.0,-3.0};
  290. RD501_magclamp_large_offset[] = {0.0,2.0,-3.0};
  291. crew = "SWOP_Clonetrooper_P1";
  292. faction = macro_republic_faction
  293. editorSubcategory = macro_editor_cat(tank)
  294. vehicleClass = macro_editor_vehicle_type(tank)
  295. side=1;
  296. class Turrets:Turrets
  297. {
  298. class MainTurret:MainTurret
  299. {
  300. weapons[] = {
  301. macro_saber_weap
  302. };
  303. magazines[] = {
  304. macro_saber_mag
  305. };
  306. };
  307. };
  308. class EventHandlers :DefaultEventhandlers {};
  309. };
  310. };