config.cpp 4.5 KB

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  1. //Get this addons macro
  2. //get the macro for the air macro_patch_name(vehicles)
  3. //get generlized macros
  4. #include "../../../RD501_main/config_macros.hpp"
  5. //General name of the vehicle
  6. #define vehicle_addon heavy_ordinance_tank
  7. #define patch_name MODNAME##vehicle_addon##_Patches
  8. #define vehicle_classname MODNAME##_##vehicle_addon
  9. #define new_hot_class(name) vehicle_classname##_##name
  10. class CfgPatches
  11. {
  12. class macro_patch_name(heavy_ordinance_tank)
  13. {
  14. addonRootClass=macro_patch_name(vehicles)
  15. requiredAddons[]=
  16. {
  17. macro_patch_name(vehicles)
  18. };
  19. requiredVersion=0.1;
  20. units[]=
  21. {
  22. macro_new_vehicle(heavy_ordinance_tank,Mynock),
  23. macro_new_vehicle(heavy_ordinance_tank,republic),
  24. macro_new_vehicle(heavy_ordinance_tank,CIS)
  25. };
  26. weapons[]=
  27. {
  28. };
  29. };
  30. };
  31. #include "../../common/sensor_templates.hpp"
  32. class DefaultEventhandlers ;
  33. class CfgVehicles
  34. {
  35. #include "inheritance.hpp"
  36. class macro_new_vehicle(heavy_ordinance_tank,Mynock) : B_MBT_01_arty_F
  37. {
  38. displayName = "Republic Trebuchet (Mynock)";
  39. crew = "SWOP_Clonetrooper_P1";
  40. author="RD501"
  41. scope = 2;
  42. side=1;
  43. scopeCurator=2;
  44. faction = macro_republic_faction
  45. editorSubcategory = macro_editor_cat(arty)
  46. vehicleClass = macro_editor_vehicle_type(arty)
  47. smokeLauncherGrenadeCount = 12;
  48. smokeLauncherAngle = 90;
  49. forceInGarage=1;
  50. author = "RD501";
  51. #include "../../common/smallvehiclekit.hpp"
  52. #include "../Mynock/common_stuff_mynock.hpp"
  53. class EventHandlers: DefaultEventhandlers
  54. {
  55. init = "if (local (_this select 0)) then {[(_this select 0), '', [], false] call bis_fnc_initVehicle;};";
  56. };
  57. class turrets : turrets
  58. {
  59. class MainTurret : Mainturret
  60. {
  61. class Turrets : Turrets
  62. {
  63. class CommanderOptics : CommanderOptics
  64. {
  65. weapons[] = {
  66. macro_basic_air_weapons,
  67. "SmokeLauncher",
  68. macro_new_weapon(generic,plasma_aircraft_cannon)
  69. };
  70. magazines[] = {
  71. macro_basic_air_mags,
  72. "SmokeLauncherMag",
  73. macro_new_mag(generic_aircraft_cannon_plasma_red,1000),
  74. macro_new_mag(generic_aircraft_cannon_plasma_red,1000)
  75. };
  76. };
  77. };
  78. weapons[] = {
  79. "mortar_155mm_AMOS",
  80. "Cannon_ARCback",
  81. "cannon_125mm"
  82. };
  83. magazines[] = {
  84. "32Rnd_155mm_Mo_shells", "4Rnd_155mm_Mo_guided", "6Rnd_155mm_Mo_mine", "2Rnd_155mm_Mo_Cluster", "6Rnd_155mm_Mo_smoke", "2Rnd_155mm_Mo_LG", "6Rnd_155mm_Mo_AT_mine",
  85. "500Rnd_Cannon_ARCback",
  86. "24Rnd_125mm_APFSDS_T_Red"
  87. };
  88. };
  89. };
  90. textureList[] = {};
  91. hiddenSelectionsTextures[] =
  92. {
  93. "RD501_Vehicles\textures\mbt01\mbt01_ext1_mynock_co.paa",
  94. "RD501_Vehicles\textures\mbt01\trebuchet\trebuchet_ext2_mynock_co.paa",
  95. "RD501_Vehicles\textures\mbt01\trebuchet\trebuchet_turret_mynock_co.paa",
  96. "A3\Armor_F\Data\camonet_NATO_Desert_CO.paa"
  97. };
  98. };
  99. class macro_new_vehicle(heavy_ordinance_tank,Republic) : macro_new_vehicle(heavy_ordinance_tank,Mynock)
  100. {
  101. displayName = "Republic Trebuchet";
  102. hiddenSelectionsTextures[] =
  103. {
  104. "RD501_Vehicles\textures\mbt01\mbt01_ext1_republic_co.paa",
  105. "RD501_Vehicles\textures\mbt01\trebuchet\trebuchet_ext2_republic_co.paa",
  106. "RD501_Vehicles\textures\mbt01\trebuchet\trebuchet_turret_republic_co.paa",
  107. "A3\Armor_F\Data\camonet_NATO_Desert_CO.paa"
  108. };
  109. }
  110. class macro_new_vehicle(heavy_ordinance_tank,CIS) : macro_new_vehicle(heavy_ordinance_tank,Mynock)
  111. {
  112. displayName = "CIS Trebuchet";
  113. crew=macro_new_unit_class(opfor,B1_crew)
  114. scope = 2;
  115. side=0;
  116. scopeCurator=2;
  117. faction = macro_cis_faction
  118. editorSubcategory = macro_editor_cat(arty)
  119. vehicleClass = macro_editor_vehicle_type(arty)
  120. author = "RD501";
  121. forceInGarage=1;
  122. class turrets : turrets
  123. {
  124. class MainTurret : Mainturret
  125. {
  126. class Turrets : Turrets
  127. {
  128. class CommanderOptics : CommanderOptics
  129. {
  130. weapons[] = {
  131. macro_basic_air_weapons,
  132. "SmokeLauncher",
  133. macro_new_weapon(generic,plasma_aircraft_cannon)
  134. };
  135. magazines[] = {
  136. macro_basic_air_mags,
  137. "SmokeLauncherMag",
  138. macro_new_mag(generic_aircraft_cannon_plasma_red,1000),
  139. macro_new_mag(generic_aircraft_cannon_plasma_red,1000)
  140. };
  141. };
  142. };
  143. };
  144. };
  145. textureList[] = {};
  146. hiddenSelectionsTextures[] =
  147. {
  148. "RD501_Vehicles\textures\mbt01\mbt01_ext1_cis_co.paa",
  149. "RD501_Vehicles\textures\mbt01\trebuchet\trebuchet_ext2_cis_co.paa",
  150. "RD501_Vehicles\textures\mbt01\trebuchet\trebuchet_turret_cis_co.paa",
  151. "A3\Armor_F\Data\camonet_NATO_Desert_CO.paa"
  152. };
  153. };
  154. };