config.cpp 1.9 KB

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  1. //Get this addons macro
  2. //get the macro for the air macro_patch_name(vehicles)
  3. //get generlized macros
  4. #include "../../../RD501_main/config_macros.hpp"
  5. //General name of the vehicle
  6. #define vehicle_addon doggo
  7. #define patch_name MODNAME##vehicle_addon##_Patches
  8. #define vehicle_classname MODNAME##_##vehicle_addon
  9. #define macro_new_doggo_class(name) vehicle_classname##_##name
  10. class CfgPatches
  11. {
  12. class macro_patch_name(doggo)
  13. {
  14. addonRootClass=macro_patch_name(vehicles)
  15. requiredAddons[]=
  16. {
  17. macro_patch_name(vehicles)
  18. };
  19. requiredVersion=0.1;
  20. units[]=
  21. {
  22. macro_new_vehicle(doggo,medic),
  23. macro_new_vehicle(doggo,razor),
  24. macro_new_vehicle(doggo,ava),
  25. macro_new_vehicle(doggo,mynock)
  26. };
  27. weapons[]=
  28. {
  29. };
  30. };
  31. };
  32. #include "../../common/sensor_templates.hpp"
  33. class DefaultEventhandlers ;
  34. class CfgVehicles
  35. {
  36. class Alsatian_Sand_F;
  37. class macro_new_vehicle(doggo,medic): Alsatian_Sand_F
  38. {
  39. author = "Bohemia Interactive";
  40. _generalMacro = "Alsatian_Sand_F";
  41. scope = 1;
  42. displayName = "Medic Doggo :)";
  43. accuracy = 1000;
  44. hiddenSelectionsTextures[] = {macro_vehicle_textures\doggo\medic_dog.paa};
  45. faction = macro_republic_faction
  46. editorSubcategory = macro_editor_cat(doggo)
  47. vehicleClass = macro_editor_cat(doggo)
  48. class EventHandlers :DefaultEventhandlers{};
  49. };
  50. class macro_new_vehicle(doggo,razor): macro_new_vehicle(doggo,medic)
  51. {
  52. displayName = "Razor Doggo :)";
  53. hiddenSelectionsTextures[] = {macro_vehicle_textures\doggo\dog_razor.paa};
  54. };
  55. class macro_new_vehicle(doggo,ava): macro_new_vehicle(doggo,medic)
  56. {
  57. displayName = "Avalanche Doggo :)";
  58. hiddenSelectionsTextures[] = {macro_vehicle_textures\doggo\dog_ava.paa};
  59. };
  60. class macro_new_vehicle(doggo,mynock): macro_new_vehicle(doggo,medic)
  61. {
  62. displayName = "Mynock Doggo :)";
  63. hiddenSelectionsTextures[] = {macro_vehicle_textures\doggo\dog_mynock.paa};
  64. };
  65. };