config.cpp 11 KB

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  1. //Get this addons macro
  2. //get the macro for the air macro_patch_name(vehicles)
  3. //get generlized macros
  4. #include "../../../RD501_main/config_macros.hpp"
  5. //General name of the vehicle
  6. #define vehicle_addon Mynock
  7. #define patch_name MODNAME##vehicle_addon##_Patches
  8. #define vehicle_classname MODNAME##_##vehicle_addon
  9. #define new_Mynock_class(name) vehicle_classname##_##name
  10. class CfgPatches
  11. {
  12. class macro_patch_name(mynock)
  13. {
  14. addonRootClass=macro_patch_name(vehicles)
  15. requiredAddons[]=
  16. {
  17. macro_patch_name(vehicles)
  18. };
  19. requiredVersion=0.1;
  20. units[]=
  21. {
  22. macro_new_vehicle(T1000,Republic),
  23. macro_new_vehicle(Claymore,Republic),
  24. macro_new_vehicle(Warhammer,Republic),
  25. macro_new_vehicle(Glaive,Mynock),
  26. macro_new_vehicle(Glaive,Republic),
  27. macro_new_vehicle(Longbow,Republic),
  28. macro_new_vehicle(Courser,Republic)
  29. };
  30. weapons[]=
  31. {
  32. };
  33. };
  34. };
  35. #include "../../common/sensor_templates.hpp"
  36. class DefaultEventhandlers;
  37. class CfgVehicles
  38. {
  39. #include "inheritance.hpp"
  40. class macro_new_vehicle(T1000,Republic):O_MBT_02_Cannon_F
  41. {
  42. scope=2;
  43. scopeCurator = 2;
  44. forceInGarage = 1;
  45. side=1;
  46. displayName="Republic T1000 MBT (Mynock)"
  47. crew = "SWOP_Clonetrooper_P1";
  48. author="RD501"
  49. hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "Camo4", "Camo5", "CamoSlat"};
  50. textureList[] = {};
  51. hiddenSelectionsTextures[] =
  52. {
  53. "RD501_Vehicles\textures\t1000\t1000_ext1_mynock_co.paa",
  54. "RD501_Vehicles\textures\t1000\t1000_turret_mynock_co.paa",
  55. "RD501_Vehicles\textures\t1000\t1000_ext2_mynock_co.paa",
  56. "RD501_Vehicles\textures\grey.paa"
  57. };
  58. faction = macro_republic_faction
  59. editorSubcategory = macro_editor_cat(Tank)
  60. vehicleClass = macro_editor_vehicle_type(Tank)
  61. class TransportBackpacks;
  62. #include "../../common/smallvehiclekit.hpp"
  63. #include "common_stuff_mynock.hpp"
  64. class Turrets: Turrets
  65. {
  66. class MainTurret: MainTurret
  67. {
  68. weapons[] = {macro_new_weapon(mynock_cannon,mbt), macro_new_weapon(generic,plasma_aircraft_cannon)};
  69. magazines[] = {macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000)};
  70. class Turrets: Turrets
  71. {
  72. class CommanderOptics: CommanderOptics
  73. {
  74. weapons[] = {macro_new_weapon(generic,plasma_aircraft_cannon),"CMFlareLauncher","SmokeLauncher"};
  75. magazines[] = {"300Rnd_CMFlare_Chaff_Magazine",macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), "SmokeLauncherMag"};
  76. };
  77. };
  78. };
  79. };
  80. };
  81. class macro_new_vehicle(Claymore,Republic):B_MBT_01_TUSK_F
  82. {
  83. scope=2;
  84. side=1;
  85. scopeCurator=2;
  86. forceInGarage = 1;
  87. displayName="Republic Claymore MBT (Mynock)"
  88. crew = "SWOP_Clonetrooper_P1";
  89. author="RD501"
  90. hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "Camo4", "Camo5", "CamoSlat"};
  91. textureList[] = {};
  92. hiddenSelectionsTextures[] =
  93. {
  94. "RD501_Vehicles\textures\mbt01\mbt01_ext1_mynock_co.paa",
  95. "RD501_Vehicles\textures\mbt01\claymore\claymore_tower_mynock_co.paa",
  96. "RD501_Vehicles\textures\mbt01\claymore\claymore_addons_mynock_co.paa",
  97. "a3\Armor_F\Data\camonet_NATO_Desert_CO.paa"
  98. };
  99. faction = macro_republic_faction
  100. editorSubcategory = macro_editor_cat(Tank)
  101. vehicleClass = macro_editor_vehicle_type(Tank)
  102. class TransportBackpacks;
  103. #include "../../common/smallvehiclekit.hpp"
  104. #include "common_stuff_mynock.hpp"
  105. class Turrets: Turrets
  106. {
  107. class MainTurret: MainTurret
  108. {
  109. weapons[] = {macro_new_weapon(mynock_cannon,mbt), macro_new_weapon(generic,plasma_aircraft_cannon)};
  110. magazines[] = {macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000)};
  111. class Turrets: Turrets
  112. {
  113. class CommanderOptics: CommanderOptics
  114. {
  115. weapons[] = {macro_new_weapon(generic,plasma_aircraft_cannon),"CMFlareLauncher","SmokeLauncher"};
  116. magazines[] = {"300Rnd_CMFlare_Chaff_Magazine",macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), "SmokeLauncherMag"};
  117. };
  118. };
  119. };
  120. };
  121. };
  122. class macro_new_vehicle(Warhammer,Republic):I_MBT_03_cannon_F
  123. {
  124. scope=2;
  125. side=1;
  126. scopeCurator=2;
  127. forceInGarage = 1;
  128. displayName="Republic Warhammer MBT (Mynock)"
  129. crew = "SWOP_Clonetrooper_P1";
  130. author="RD501"
  131. hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "Camo4", "Camo5", "CamoSlat"};
  132. textureList[] = {};
  133. hiddenSelectionsTextures[] =
  134. {
  135. "RD501_Vehicles\textures\warhammer\warhammer_ext01_mynock_co.paa",
  136. "RD501_Vehicles\textures\warhammer\warhammer_ext02_mynock_co.paa",
  137. "RD501_Vehicles\textures\warhammer\warhammer_ext03_mynock_co.paa",
  138. "A3\Armor_F\Data\camonet_AAF_Digi_Green_CO.paa"
  139. };
  140. faction = macro_republic_faction
  141. editorSubcategory = macro_editor_cat(Tank)
  142. vehicleClass = macro_editor_vehicle_type(Tank)
  143. class TransportBackpacks;
  144. #include "../../common/smallvehiclekit.hpp"
  145. #include "common_stuff_mynock.hpp"
  146. class Turrets: Turrets
  147. {
  148. class MainTurret: MainTurret
  149. {
  150. weapons[] = {macro_new_weapon(mynock_cannon,mbt), macro_new_weapon(generic,plasma_aircraft_cannon)};
  151. magazines[] = {"300Rnd_CMFlare_Chaff_Magazine",macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_ap,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(mynock_mbt_he,12), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000)};
  152. class Turrets: Turrets
  153. {
  154. class CommanderOptics: CommanderOptics
  155. {
  156. weapons[] = {macro_new_weapon(generic,plasma_aircraft_cannon),"CMFlareLauncher","SmokeLauncher"};
  157. magazines[] = {macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), "SmokeLauncherMag"};
  158. };
  159. };
  160. };
  161. };
  162. };
  163. class macro_new_vehicle(Glaive,Mynock):B_AFV_Wheeled_01_up_cannon_F
  164. {
  165. scope=2;
  166. side=1;
  167. scopeCurator=2;
  168. forceInGarage = 1;
  169. displayName="Republic Glaive TD (Mynock)"
  170. crew = "SWOP_Clonetrooper_P1";
  171. author="RD501"
  172. hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "Camo4", "Camo5", "CamoSlat"};
  173. textureList[] = {};
  174. hiddenSelectionsTextures[] =
  175. {
  176. "RD501_Vehicles\textures\glaive\glaive_ext1_mynock_co.paa",
  177. "RD501_Vehicles\textures\glaive\glaive_ext2_mynock_co.paa",
  178. "RD501_Vehicles\textures\glaive\glaive_wheel_mynock_co.paa",
  179. "RD501_Vehicles\textures\glaive\glaive_ext3_mynock_co.paa",
  180. "RD501_Vehicles\textures\glaive\glaive_turret_mynock_co.paa",
  181. "RD501_Vehicles\textures\grey.paa",
  182. "RD501_Vehicles\textures\glaive\glaive_ext3_mynock_co.paa"
  183. };
  184. faction = macro_republic_faction
  185. editorSubcategory = macro_editor_cat(APC)
  186. vehicleClass = macro_editor_vehicle_type(APC)
  187. class TransportBackpacks;
  188. #include "../../common/smallvehiclekit.hpp"
  189. class EventHandlers: DefaultEventhandlers
  190. {
  191. fired = "_this call (uinamespace getviariable 'BIS_fnc_effectFired');";
  192. init = "[_this select 0] execVM 'RD501_Vehicles\_init_functions\wheel_dmg.sqf';";
  193. };
  194. class Turrets: Turrets
  195. {
  196. class MainTurret: MainTurret
  197. {
  198. weapons[] = {macro_new_weapon(mynock_cannon,td), macro_new_weapon(generic,plasma_aircraft_cannon)};
  199. magazines[] = {macro_new_mag(mynock_mbt_td,12), macro_new_mag(mynock_mbt_td,12), macro_new_mag(mynock_mbt_td,12), macro_new_mag(mynock_mbt_td,12), macro_new_mag(mynock_mbt_td,12), macro_new_mag(mynock_mbt_td,12), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000)}; class Turrets: Turrets
  200. {
  201. class CommanderOptics: CommanderOptics
  202. {
  203. weapons[] = {macro_new_weapon(generic,plasma_aircraft_cannon),"SmokeLauncher","CMFlareLauncher"};
  204. magazines[] = {"300Rnd_CMFlare_Chaff_Magazine",macro_new_mag(generic_aircraft_cannon_plasma_red,1000), macro_new_mag(generic_aircraft_cannon_plasma_red,1000), "SmokeLauncherMag"};
  205. };
  206. };
  207. };
  208. };
  209. };
  210. class macro_new_vehicle(Glaive,Republic): macro_new_vehicle(Glaive,Mynock)
  211. {
  212. displayName="Republic Glaive TD"
  213. author="RD501"
  214. #include "../../common/smallvehiclekit.hpp"
  215. hiddenSelectionsTextures[]=
  216. {
  217. "RD501_Vehicles\textures\glaive\glaive_ext1_republic_co.paa",
  218. "RD501_Vehicles\textures\glaive\glaive_ext2_republic_co.paa",
  219. "RD501_Vehicles\textures\glaive\glaive_wheel_republic_co.paa",
  220. "RD501_Vehicles\textures\glaive\glaive_ext3_republic_co.paa",
  221. "RD501_Vehicles\textures\glaive\glaive_turret_republic_co.paa",
  222. "RD501_Vehicles\textures\cream.paa",
  223. "RD501_Vehicles\textures\glaive\glaive_ext3_republic_co.paa"
  224. };
  225. };
  226. class macro_new_vehicle(Longbow,Republic):O_APC_Tracked_02_AA_F
  227. {
  228. scope=2;
  229. side=1;
  230. scopeCurator=2;
  231. forceInGarage = 1;
  232. displayName="Republic Longbow AA (Mynock)"
  233. crew = "SWOP_Clonetrooper_P1";
  234. author="RD501"
  235. hiddenSelections[] = {"Camo1", "Camo2", "Camo3", "Camo4", "Camo5", "CamoSlat"};
  236. textureList[] = {};
  237. hiddenSelectionsTextures[] =
  238. {
  239. "RD501_Vehicles\textures\longbow\longbow_ext1_mynock_co.paa",
  240. "RD501_Vehicles\textures\longbow\longbow_ext2_mynock_co.paa",
  241. "RD501_Vehicles\textures\longbow\longbow_tower_mynock_co.paa",
  242. "A3\Armor_F\Data\camonet_CSAT_HEX_Desert_CO.paa",
  243. "RD501_Vehicles\FE_Vehicles\textures\grey.paa",
  244. };
  245. faction = macro_republic_faction
  246. editorSubcategory = macro_editor_cat(AA)
  247. vehicleClass = macro_editor_vehicle_type(AA)
  248. class TransportBackpacks;
  249. #include "../../common/smallvehiclekit.hpp"
  250. #include "common_stuff_mynock.hpp"
  251. class Turrets: Turrets
  252. {
  253. class MainTurret: MainTurret
  254. {
  255. weapons[] = {macro_new_weapon(aa_gun,aa_gun_base),"missiles_titan_AA"};
  256. magazines[] = {macro_new_mag(AA_Gun_Base,1000),macro_new_mag(AA_Gun_Base,1000),macro_new_mag(AA_Gun_Base,1000),macro_new_mag(AA_Gun_Base,1000),"4Rnd_Titan_long_missiles_O","4Rnd_Titan_long_missiles_O"};
  257. class Turrets: Turrets
  258. {
  259. class CommanderOptics: CommanderOptics
  260. {
  261. weapons[] = {"CMFlareLauncher","SmokeLauncher"};
  262. magazines[] = {"300Rnd_CMFlare_Chaff_Magazine","SmokeLauncherMag"};
  263. };
  264. };
  265. };
  266. };
  267. };
  268. class macro_new_vehicle(Courser,Republic):O_LSV_02_unarmed_F
  269. {
  270. scope=2;
  271. side=1;
  272. scopeCurator=2;
  273. forceInGarage = 1;
  274. displayName="Republic Courser"
  275. crew = "SWOP_Clonetrooper_P1";
  276. author="RD501"
  277. //hiddenSelections[] = {"Camo1","Camo2","Camo3"};
  278. //hiddenSelectionsTextures[] =
  279. //{
  280. // "\RD501_Vehicles\textures\LAAT\krayt_black_red\laatkraytbodyblackred.paa",
  281. // "\RD501_Vehicles\textures\LAAT\krayt_black_red\laatkraytbodyblackred.paa",
  282. // "\RD501_Vehicles\textures\LAAT\krayt_black_red\laatkraytbodyblackred.paa"
  283. //};
  284. faction = macro_republic_faction
  285. editorSubcategory = macro_editor_cat(Transport)
  286. vehicleClass = macro_editor_vehicle_type(Transport)
  287. #include "../../common/smallvehiclekit.hpp"
  288. };
  289. };