arc170_common.hpp 1.8 KB

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  1. scope = 2;
  2. scopeCurator = 2;
  3. scopeArsenal = 2;
  4. faction="RD501_Republic_Faction";
  5. editorSubcategory="RD501_Editor_Category_Air_Republic_vtol";
  6. weapons[]=
  7. {
  8. "Laserdesignator_pilotCamera",
  9. "CMFlareLauncher",
  10. macro_new_weapon(generic,republic_aircraft_cannon),
  11. macro_new_weapon(generic,kannon),
  12. macro_new_weapon(wynd,a2a),
  13. macro_new_weapon(wynd,agm),
  14. macro_new_weapon(wynd,ugm)
  15. };
  16. magazines[]=
  17. {
  18. macro_new_mag(generic_aircraft_cannon_green,1000),
  19. macro_new_mag(a2a,4),
  20. macro_new_mag(agm,6),
  21. macro_new_mag(ugm,10),
  22. macro_basic_air_mags,
  23. macro_new_mag(Kannon,100),
  24. macro_new_mag(Kannon,100),
  25. };
  26. class Components: Components
  27. {
  28. class TransportPylonsComponent
  29. {
  30. uiPicture = "\A3\Air_F_Gamma\Plane_Fighter_03\Data\UI\Plane_A143_3DEN_CA.paa";
  31. class Pylons
  32. {
  33. class Pylons1
  34. {
  35. attachment = "empty";
  36. priority = 5;
  37. maxweight = 2000;
  38. UIposition[]={ 0.34999999, 0 };
  39. };
  40. class Pylons2 : Pylons1
  41. {
  42. attachment = "empty";
  43. UIposition[]={ 0.34999999, 0.5 };
  44. mirroredMissilePos = 1;
  45. };
  46. class Pylons3
  47. {
  48. hardpoints[]=
  49. {
  50. "ARC_BOMB_PYLON"
  51. };
  52. attachment = "empty";
  53. priority = 3;
  54. maxweight = 4000;
  55. UIposition[]={ 0.34999999, 0.1 };
  56. };
  57. class Pylons4 : Pylons3
  58. {
  59. attachment = "empty";
  60. UIposition[]={ 0.34999999, 0.40000001 };
  61. mirroredMissilePos = 4;
  62. };
  63. class Pylons5
  64. {
  65. attachment = "empty";
  66. priority = 4;
  67. maxweight = 100000;
  68. UIposition[]={ 0.34999999, 0.2 };
  69. };
  70. class Pylons6 : Pylons5
  71. {
  72. attachment = "empty";
  73. UIposition[]={ 0.34999999, 0.30000001 };
  74. mirroredMissilePos = 5;
  75. };
  76. class Pylons7
  77. {
  78. priority = 5;
  79. attachment = "empty";
  80. maxweight = 4000;
  81. UIposition[]={ 0.1, 0.25 };
  82. };
  83. };
  84. class Presets
  85. {
  86. class Empty
  87. {
  88. displayName = "$STR_empty";
  89. attachment[]={};
  90. };
  91. };
  92. };
  93. };