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config_macros.cpp 594 B

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  1. #define TEXTURE \RD501_Helmets\_textures\airborne
  2. #define NEW_501_AB_HELM(classname,displayname,texture)\
  3. class macro_new_helmet(airborne,classname): macro_new_helmet(airborne,base)\
  4. {\
  5. scope = 2;\
  6. displayName = Clone airborne helmet (##displayname##);\
  7. hiddenSelectionsTextures[] = {TEXTURE##\##texture};\
  8. };
  9. #define NEW_501_AB_HELM_JLTS(classname,displayname,texture)\
  10. class macro_new_helmet(airborne,classname): macro_new_helmet(airborne,jlts_base)\
  11. {\
  12. scope = 2;\
  13. displayName = [501st] AB HELM (##displayname##);\
  14. hiddenSelectionsTextures[] = {TEXTURE##\##texture};\
  15. };