212th rvmat.rvmat 1.4 KB

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  1. #define _ARMA_
  2. class StageTI
  3. {
  4. texture = "#(argb,8,8,3)color(0.5,0,0,0,TI)";
  5. };
  6. ambient[] = {0.5,0.5,0.5,1};
  7. diffuse[] = {0.7,0.7,0.7,1};
  8. forcedDiffuse[] = {0,0,0,0};
  9. emmisive[] = {0,0,0,1};
  10. specular[] = {1,1,1,0.1};
  11. specularPower = 100;
  12. PixelShaderID = "Super";
  13. VertexShaderID = "Super";
  14. class Stage1
  15. {
  16. texture = "212th_Engineer\ENGI_U\data\Camo1_NOHQ.paa";
  17. uvSource = "tex";
  18. class uvTransform
  19. {
  20. aside[] = {1,0,0};
  21. up[] = {0,1,0};
  22. dir[] = {0,0,1};
  23. pos[] = {0,0,0};
  24. };
  25. };
  26. class Stage2
  27. {
  28. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  29. uvSource = "tex";
  30. class uvTransform
  31. {
  32. aside[] = {1,0,0};
  33. up[] = {0,1,0};
  34. dir[] = {0,0,1};
  35. pos[] = {0,0,0};
  36. };
  37. };
  38. class Stage3
  39. {
  40. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  41. uvSource = "tex";
  42. class uvTransform
  43. {
  44. aside[] = {1,0,0};
  45. up[] = {0,1,0};
  46. dir[] = {0,0,1};
  47. pos[] = {0,0,0};
  48. };
  49. };
  50. class Stage4
  51. {
  52. texture = "212th_Engineer\ENGI_U\data\Camo1_AS.paa";
  53. uvSource = "tex";
  54. class uvTransform
  55. {
  56. aside[] = {1,0,0};
  57. up[] = {0,1,0};
  58. dir[] = {0,0,1};
  59. pos[] = {0,0,0};
  60. };
  61. };
  62. class Stage5
  63. {
  64. texture = "212th_Engineer\ENGI_U\data\Camo1_SMDI.paa";
  65. uvSource = "tex";
  66. class uvTransform
  67. {
  68. aside[] = {1,0,0};
  69. up[] = {0,1,0};
  70. dir[] = {0,0,1};
  71. pos[] = {0,0,0};
  72. };
  73. };
  74. class Stage6
  75. {
  76. texture = "#(ai,64,64,1)fresnel(1,1)";
  77. uvSource = "none";
  78. };
  79. class Stage7
  80. {
  81. texture = "a3\data_f\env_co.paa";
  82. uvSource = "none";
  83. };