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- #include "../../config_macros.hpp"
- params[
- ["_vic",objNull,[player]]
-
- ];
- if (isNull _vic) exitWith {};
-
- _vic addMPEventHandler ["MPKilled",
- {
- params ["_vic", "_killer", "_instigator", "_useEffects"];
- _vic call macro_fnc_name(remove_attached);
-
- //_vic setVariable ["rd501_attached_gun_object",[],true];
- }];
- //Same thing, but for single player
- _vic addEventHandler ["Killed",
- {
- params ["_vic", "_killer", "_instigator", "_useEffects"];
- _vic call macro_fnc_name(remove_attached);
- //_vic setVariable ["rd501_attached_gun_object",[],true];
-
- }];
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