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- #define _ARMA_
- surfaceInfo = "A3\data_f\Penetration\glass_armored_plate.bisurf";
- ambient[] = {0.75,0.75,0.75,1};
- diffuse[] = {0.75,0.75,0.75,1};
- forcedDiffuse[] = {0,0,0,0};
- emmisive[] = {100,100,100,1};
- specular[] = {0,0,0,1};
- specularPower = 1;
- PixelShaderID = "Normal";
- VertexShaderID = "Basic";
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