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Shoeshine.rvmat 1.5 KB

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  1. #define _ARMA_
  2. ambient[] = {1,1,1,1};
  3. diffuse[] = {1,1,1,1};
  4. forcedDiffuse[] = {0,0,0,0};
  5. emmisive[] = {250,250,250,1};
  6. specular[] = {1,1,1,1};
  7. specularPower = 256;
  8. PixelShaderID = "Super";
  9. VertexShaderID = "Super";
  10. class Stage1
  11. {
  12. texture = "#(ai,64,64,1)fresnelGlass()";
  13. uvSource = "tex";
  14. class uvTransform
  15. {
  16. aside[] = {1,0,0};
  17. up[] = {0,1,0};
  18. dir[] = {0,0,0};
  19. pos[] = {0,0,0};
  20. };
  21. };
  22. class Stage2
  23. {
  24. texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,DT)";
  25. uvSource = "tex";
  26. class uvTransform
  27. {
  28. aside[] = {3,0,0};
  29. up[] = {0,3,0};
  30. dir[] = {0,0,0};
  31. pos[] = {0,0,0};
  32. };
  33. };
  34. class Stage3
  35. {
  36. texture = "#(argb,8,8,3)color(0,0,0,0,MC)";
  37. uvSource = "tex";
  38. class uvTransform
  39. {
  40. aside[] = {1,0,0};
  41. up[] = {0,1,0};
  42. dir[] = {0,0,0};
  43. pos[] = {0,0,0};
  44. };
  45. };
  46. class Stage4
  47. {
  48. texture = "#(argb,8,8,3)color(1,1,1,1,AS)";
  49. uvSource = "tex";
  50. class uvTransform
  51. {
  52. aside[] = {1,0,0};
  53. up[] = {0,1,0};
  54. dir[] = {0,0,0};
  55. pos[] = {0,0,0};
  56. };
  57. };
  58. class Stage5
  59. {
  60. texture = "max_predator\glass\glass_smdi.paa";
  61. uvSource = "tex";
  62. class uvTransform
  63. {
  64. aside[] = {1,0,0};
  65. up[] = {0,1,0};
  66. dir[] = {0,0,0};
  67. pos[] = {0,0,0};
  68. };
  69. };
  70. class Stage6
  71. {
  72. texture = "#(ai,64,64,1)fresnelGlass(2.1)";
  73. uvSource = "tex";
  74. class uvTransform
  75. {
  76. aside[] = {1,0,0};
  77. up[] = {0,1,0};
  78. dir[] = {0,0,0};
  79. pos[] = {0,0,0};
  80. };
  81. };
  82. class Stage7
  83. {
  84. texture = "a3\data_f\env_land_co.paa";
  85. uvSource = "tex";
  86. class uvTransform
  87. {
  88. aside[] = {1,0,0};
  89. up[] = {0,1,0};
  90. dir[] = {0,0,0};
  91. pos[] = {0,0,0};
  92. };
  93. };