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rome.rvmat 429 B

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  1. ambient[] = {1.0, 1.0, 1.0, 0.0};
  2. diffuse[] = {1.0, 1.0, 1.0, 0.0};
  3. forcedDiffuse[] = {0.0, 0.0, 0.0, 0.0};
  4. emmisive[] = {0.0, 0.0, 0.0, 0.0};
  5. specular[] = {1.0, 1.0, 1.0, 1.0};
  6. specularPower = 1.0;
  7. renderFlags[] = {""};
  8. PixelShaderID = "Glass";
  9. VertexShaderID = "Glass";
  10. class Stage1 {
  11. texture = "#(argb,8,8,3)color(1,1,1,1)";
  12. uvSource = "none";
  13. };
  14. class Stage2 {
  15. texture = "a3\data_f\env_chrome_co.paa";
  16. uvSource = "none";
  17. };