#define _ARMA_ class StageTI { texture = "a3\data_f\default_vehicle_ti_ca.paa"; }; ambient[] = {0,0,0,1}; diffuse[] = {0,0,0,1}; forcedDiffuse[] = {0,1.3,1.5,0}; emmisive[] = {2000,2000,2000,1}; specular[] = {0,0,0,1}; specularPower = 1; PixelShaderID = "Normal"; VertexShaderID = "Basic";