#define _ARMA_ surfaceInfo = "A3\data_f\Penetration\glass_armored_plate.bisurf"; ambient[] = {0.75,0.75,0.75,1}; diffuse[] = {0.75,0.75,0.75,1}; forcedDiffuse[] = {0,0,0,0}; emmisive[] = {100,100,100,1}; specular[] = {0,0,0,1}; specularPower = 1; PixelShaderID = "Normal"; VertexShaderID = "Basic";