#include "../../RD501_main/config_macros.hpp" #include "../droid_macros.hpp" class CfgPatches { class macro_patch_name(B1) { addonRootClass=macro_patch_name(droids_config); requiredAddons[] = { macro_patch_name(droids_config), macro_patch_name(E_Web), "JLTS_characters_DroidArmor", "JLTS_weapons_RPS6", "JLTS_weapons_E5", "JLTS_weapons_E5S", "JLTS_weapons_E60R", "212th_swop_weapons", }; requiredVersion = 0.1; units[] = { macro_new_unit_class(opfor,B1), macro_new_unit_class(opfor,B1_marine), macro_new_unit_class(opfor,B1_security), macro_new_unit_class(opfor,B1_commander), macro_new_unit_class(opfor,B1_pilot), macro_new_unit_class(opfor,B1_crew), macro_new_unit_class(opfor,B1_prototype), macro_new_unit_class(opfor,B1_heavy), macro_new_unit_class(opfor,B1_AT_heavy), macro_new_unit_class(opfor,B1_AT_light), macro_new_unit_class(opfor,B1_AA), macro_new_unit_class(opfor,B1_shotgun), macro_new_unit_class(opfor,B1_marksman), macro_new_unit_class(opfor,B1_jammer), macro_new_unit_class(opfor,B1_E_Web), macro_new_unit_class(opfor,B1_grenadier) }; }; }; class CfgVehicles { #include "backpacks.hpp" class JLTS_Droid_B1_E5; class JLTS_Droid_B1_Marine; class JLTS_Droid_B1_Security; class JLTS_Droid_B1_Commander; class JLTS_Droid_B1_Pilot; class JLTS_Droid_B1_Crew; class JLTS_Droid_B1_Prototype; // base droids class macro_new_unit_class(opfor,B1): JLTS_Droid_B1_E5 { displayName = "B1 Battledroid"; #include "b1_common.hpp" macro_e5_loadout backpack=macro_new_backpack_class(opfor,B1); cost=1; }; class macro_new_unit_class(opfor,B1_marine): JLTS_Droid_B1_Marine { displayName="B1 Battledroid (Marine)"; #include "b1_common.hpp" macro_e5_loadout backpack=macro_new_backpack_class(opfor,B1); cost=1; }; class macro_new_unit_class(opfor,B1_security): JLTS_Droid_B1_Security { displayName="B1 Battledroid (Security)"; #include "b1_common.hpp" macro_e5_loadout backpack=macro_new_backpack_class(opfor,B1); cost=1; }; class macro_new_unit_class(opfor,B1_commander): JLTS_Droid_B1_Commander { displayName="B1 Battledroid (Commander)"; #include "b1_common.hpp" macro_e5_loadout backpack=macro_new_backpack_class(opfor,B1_antenna); cost=5; }; class macro_new_unit_class(opfor,B1_pilot): JLTS_Droid_B1_Pilot { displayName="B1 Battledroid (Pilot)"; #include "b1_common.hpp" macro_e5_loadout backpack=macro_new_backpack_class(opfor,B1); cost=2; }; class macro_new_unit_class(opfor,B1_crew): JLTS_Droid_B1_Crew { displayName="B1 Battledroid (Crew)"; #include "b1_common.hpp" macro_e5_loadout backpack=macro_new_backpack_class(opfor,B1); cost=1; }; class macro_new_unit_class(opfor,B1_prototype): JLTS_Droid_B1_Prototype { displayName="B1 Battledroid (SpecOps)"; editorSubcategory = macro_editor_cat(CIS_SpecOps) #include "b1_common.hpp" weapons[]= { macro_spec_ops_gun, "Throw", "Put" }; respawnWeapons[]= { macro_spec_ops_gun, "Throw", "Put" }; magazines[]= { macro_spec_ops_gun_mags, macro_thermal_imp, macro_thermal_imp, macro_smoke, macro_smoke, macro_flashbang, macro_flashbang, macro_dioxis_grenade }; respawnMagazines[]= { macro_spec_ops_gun_mags, macro_thermal_imp, macro_thermal_imp, macro_smoke, macro_smoke, macro_flashbang, macro_flashbang, macro_dioxis_grenade }; items[]={ _3(macro_zip_tie) }; respawnItems[]={ _3(macro_zip_tie) }; backpack=macro_new_backpack_class(opfor,B1_prototype); cost=3; }; // fancy droids class macro_new_unit_class(opfor,B1_heavy): macro_new_unit_class(opfor,B1_security) { displayName="B1 Battledroid (Heavy)"; weapons[]= { macro_lmg, "Throw", "Put" }; respawnWeapons[]= { macro_lmg, "Throw", "Put" }; magazines[]= { macro_lmg_mags, macro_thermal_det, macro_thermal_det, macro_smoke }; respawnMagazines[]= { macro_lmg_mags, macro_thermal_det, macro_thermal_det, macro_smoke }; cost=2; }; class macro_new_unit_class(opfor,B1_AT_heavy): macro_new_unit_class(opfor,B1_pilot) { displayName="B1 Battledroid (AT heavy)"; threat[]={0.2,1,0.3}; weapons[]= { macro_e5, macro_at_heavy, "Throw", "Put" }; respawnWeapons[]= { macro_e5, macro_at_heavy, "Throw", "Put" }; magazines[]= { macro_e5_mags, macro_at_heavy_mag, macro_thermal_det, macro_smoke }; respawnMagazines[]= { macro_e5_mags, macro_at_heavy_mag, macro_thermal_det, macro_smoke }; backpack=macro_new_backpack_class(opfor,B1_AT_heavy); cost=2; }; class macro_new_unit_class(opfor,B1_AT_light): macro_new_unit_class(opfor,B1_pilot) { displayName="B1 Battledroid (AT light)"; threat[]={0.6,1,0.3}; weapons[]= { macro_e5, macro_at_light, "Throw", "Put" }; respawnWeapons[]= { macro_e5, macro_at_light, "Throw", "Put" }; magazines[]= { macro_e5_mags, macro_at_light_mag, macro_thermal_det, macro_smoke }; respawnMagazines[]= { macro_e5_mags, macro_at_light_mag, macro_thermal_det, macro_smoke }; backpack=macro_new_backpack_class(opfor,B1_AT_light); cost=2; }; class macro_new_unit_class(opfor,B1_AA): macro_new_unit_class(opfor,B1_pilot) { displayName="B1 Battledroid (AA)"; cost=2; threat[]={0.2,0.1,1}; weapons[]= { macro_e5, macro_aa, "Throw", "Put" }; respawnWeapons[]= { macro_e5, macro_aa, "Throw", "Put" }; magazines[]= { macro_e5_mags, macro_aa_mag, macro_thermal_det, macro_smoke }; respawnMagazines[]= { macro_e5_mags, macro_aa_mag, macro_thermal_det, macro_smoke }; backpack=macro_new_backpack_class(opfor,B1_AA); cost=2; }; class macro_new_unit_class(opfor,B1_shotgun): macro_new_unit_class(opfor,B1_security) { displayName="B1 Battledroid (Shotgun)"; weapons[]= { macro_scattergun, "Throw", "Put" }; respawnWeapons[]= { macro_scattergun, "Throw", "Put" }; magazines[]= { macro_scattergun_mags, macro_thermal_det, macro_thermal_det, macro_smoke }; respawnMagazines[]= { macro_scattergun_mags, macro_thermal_det, macro_thermal_det, macro_smoke }; cost=2; }; class macro_new_unit_class(opfor,B1_marksman): macro_new_unit_class(opfor,B1_marine) { displayName="B1 Battledroid (Marksman)"; weapons[]= { macro_marksman_rifle, "Throw", "Put" }; respawnWeapons[]= { macro_marksman_rifle, "Throw", "Put" }; magazines[]= { macro_marksman_rifle_mags, macro_thermal_det, macro_smoke }; respawnMagazines[]= { macro_marksman_rifle_mags, macro_thermal_det, macro_smoke }; cost=2; }; class macro_new_unit_class(opfor,B1_jammer): macro_new_unit_class(opfor,B1) { displayName="B1 Battledroid (Jammer)"; backpack=macro_backpack_jammer; cost=3; } class macro_new_unit_class(opfor,B1_E_Web): macro_new_unit_class(opfor,B1) { displayName="B1 Battledroid (E-Web Carrier)"; backpack = macro_backpack_eweb; cost=3; } class macro_new_unit_class(opfor,B1_grenadier): macro_new_unit_class(opfor,B1_security) { displayName="B1 Battledroid (Grenadier)"; weapons[]= { macro_grenade_launcher }; respawnWeapons[]= { macro_grenade_launcher }; magazines[]= { macro_grenade_launcher_mags, macro_grenade_launcher_grenades }; respawnMagazines[]= { macro_grenade_launcher_mags, macro_grenade_launcher_grenades }; cost=2; } };