class CfgSkeletons { class Default { skeletonInherit = ""; skeletonBones[] = {}; isDiscrete = 1; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class quasar: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "body1", "body2", "engine", "guns", "interior1", "interior2", "interior3", "interior4", "door1", "door2", "frame" }; class Animations{}; }; };