class CfgSkeletons { class Default { skeletonInherit = ""; skeletonBones[] = {}; isDiscrete = 1; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = ""; }; class providence: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "body1", "body2", "body3", "bridge", "engine", "interior" }; class Animations{}; }; class providence_d: providence {}; class body1: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "body1" }; class Animations{}; }; class body1_d: body1 {}; class body2: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "body2" }; class Animations{}; }; class body2_d: body2 {}; class body3: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "body3" }; class Animations{}; }; class body3_d: body3 {}; class bridge: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "bridge" }; class Animations{}; }; class bridge_d: bridge {}; class engine: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "engine" }; class Animations{}; }; class engine_d: engine {}; class interior: Default { skeletonName= "Default"; sectionsInherit=""; sections[]= { "interior" }; class Animations{}; }; class interior_d: interior {}; class base: Default { skeletonName= "Default"; sectionsInherit=""; sections[]={}; class Animations{}; }; class base_d: Default { skeletonName= "Default"; sectionsInherit=""; sections[]={}; class Animations{}; }; };