class CfgSkeletons { class Default { isDiscrete = 1; skeletonInherit = ""; skeletonBones[] = {}; }; }; class cfgmodels { class Default { sectionsInherit = ""; sections[] = { "upper", "lower" }; seketonName = ""; }; class base: Default { skeletonName = "Default"; class Animations {}; }; class body: Default { skeletonName = "Default"; class Animations {}; }; class engine1: Default { skeletonName = "Default"; class Animations {}; }; class engine2: Default { skeletonName = "Default"; class Animations {}; }; class engine3: Default { skeletonName = "Default"; class Animations {}; }; class leg1: Default { skeletonName = "Default"; class Animations {}; }; class leg2: Default { skeletonName = "Default"; class Animations {}; }; class leg3: Default { skeletonName = "Default"; class Animations {}; }; };