class CfgSkeletons { class Default { skeletonInherit = ""; skeletonBones[] = {}; isDiscrete = 1; }; }; class CfgModels { class Default { sectionsInherit = ""; sections[] = {}; skeletonName = "Default"; class animations{}; }; class coreship_base: Default { sections[]={}; }; class control_tower: Default { sections[]={"control_tower"}; }; class core1: Default { sections[]={"core"}; }; class core2: Default { sections[]={"core"}; }; class core3: Default { sections[]={"core"}; }; class core4: Default { sections[]={"core"}; }; class platform1: Default { sections[]={"platform"}; }; class platform2: Default { sections[]={"platform"}; }; class platform3: Default { sections[]={"platform"}; }; class platform4: Default { sections[]={"platform"}; }; class radar: Default { sections[]={"radar"}; }; };