#include "../../config_macros.hpp" #include "../../../RD501_main/config_macros.hpp" #include "../../../RD501_main/config_macros.hpp" #define unit_addon B2 #define patch_name MODNAME##unit_addon##_Patches #define unit_classname MODNAME##_##unit_addon class CfgPatches { class macro_patch_name(b2_units) { addonRootClass=macro_patch_name(units); requiredAddons[]= { macro_patch_name(units) }; requiredVersion=0.1; units[]={ "SWOP_CIS_superdroid_B2", macro_new_unit_class(opfor,B2_droid_Standard), macro_new_unit_class(opfor,B2_droid_Rocket), macro_new_unit_class(opfor,B2_super_droid_Rocket), macro_new_unit_class(opfor,B2_aqua), macro_new_unit_class(opfor,B2_droid_Test), macro_new_uniform_class(opfor,B2_Armor), macro_new_uniform_class(opfor,B2_Aqua), macro_new_uniform_class(opfor,B2_Armor_Test), macro_new_uniform_skin_class(opfor,B2_Rocket), macro_new_uniform_skin_class(opfor,B2_Aqua), macro_new_uniform_skin_class(opfor,B2_Test) }; weapons[]= { }; }; }; class cfgWeapons { /** * UNIFORMS * the item the unit wears in the uniform slot */ class ItemCore; class Uniform_Base: ItemCore { class ItemInfo; }; class VestItem; class UniformItem; class SWOP_B2_superdroid_F_Spec; class macro_new_uniform_class(opfor,B2_Armor): SWOP_B2_superdroid_F_Spec { author = "SWOP"; scope = 2; displayName = "B2 battledroid (Rocket)"; picture = "\SWOP_droids\data\ico\B2ico.paa"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; JLTS_isDroid = 1; JLTS_hasEMPProtection = 0; JLTS_deathSounds = "DeathDroid"; JLTS_isDroid = 1; JLTS_hasEMPProtection = 0; JLTS_deathSounds = "DeathDroid"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = macro_new_unit_class(opfor,B2_droid_Standard); modelSides[] = {6}; containerClass = "Supply100"; mass = 400; }; }; class macro_new_uniform_class(opfor,B2_Armor_Test): Uniform_Base { author = "SWOP"; scope = 2; displayName = "B2 battledroid (TEST B2)"; picture = "\SWOP_droids\data\ico\B2ico.paa"; nakedUniform = "U_BasicBody"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; JLTS_isDroid = 1; JLTS_hasEMPProtection = 0; JLTS_deathSounds = "DeathDroid"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = macro_new_uniform_skin_class(opfor,B2_Test); //ties to @2 armor = 100; armorStructural = 20;//30;//20; explosionShielding = 0.001; impactDamageMultiplier = 0.001; modelSides[] = {6}; containerClass = "Supply100"; mass = 400; }; }; class macro_new_uniform_class(opfor,B2_Aqua):SWOP_B2_superdroid_F_Spec { scope=2; author= "RD501"; displayname = "B2 Aqua Suit (Waterbound Enforcement Technician)"; picture = "\SWOP_droids\data\ico\B2ico.paa"; nakedUniform = "U_BasicBody"; hiddenSelections[] = {"Camo1","Camo2","Camo3"}; hiddenSelectionsMaterials[] = {}; hiddenUnderwaterSelections[] = {}; hiddenUnderwaterSelectionsTextures[] = {}; JLTS_isDroid = 1; JLTS_hasEMPProtection = 0; JLTS_deathSounds = "DeathDroid"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = macro_new_uniform_skin_class(opfor,B2_Aqua); Armor = .1; modelSides[] = {6}; uniformType = "Neopren"; containerClass = "Supply100"; mass = 40; armorStructural = 1; }; }; }; class DefaultEventhandlers; class CfgVehicles { class O_Soldier_base_F; class SWOP_CIS_Base: O_Soldier_base_F { class HitPoints; }; /** * UNIFORM SKINS * units that only act as skins for the uniform */ class SWOP_B2_superdroid: SWOP_CIS_Base { #include "armor_uniform.hpp" }; #include "B2_Reskins.hpp" /** * UNITS * the actual unit running around under the uniform */ class SWOP_CIS_superdroid_B2: SWOP_CIS_Base { class EventHandlers : DefaultEventhandlers {}; }; class macro_new_unit_class(opfor,B2_droid_Standard): SWOP_CIS_superdroid_B2 { scope=2; author= "RD501"; faction= macro_cis_faction editorSubcategory = macro_editor_cat(B2) uniformClass = macro_new_uniform_class(opfor,B2_Armor) displayname = "B2 (Blaster)"; class EventHandlers : DefaultEventhandlers {}; armor=2; armorStructural=1; #include "armor_unit.hpp" }; class macro_new_unit_class(opfor,B2_droid_Rocket): macro_new_unit_class(opfor,B2_droid_Standard) { displayname = "B2 (Rocket)"; author= "RD501"; magazines[] = {"SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag"}; respawnMagazines[] = {"SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag"}; uniformClass = macro_new_uniform_class(opfor,B2_Armor); }; class macro_new_unit_class(opfor,B2_super_droid_Rocket) : macro_new_unit_class(opfor,B2_droid_Rocket) { scope=2; displayname = "Super B2 (Rocket)"; }; class macro_new_unit_class(opfor,B2_droid_Test): macro_new_unit_class(opfor,B2_droid_Standard) { displayname = "B2 (TEST)"; author= "RD501"; magazines[] = {"SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag"}; respawnMagazines[] = {"SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag", "SWOP_B2rocket_Mag"}; uniformClass = macro_new_uniform_class(opfor,B2_Armor_Test); }; class macro_new_unit_class(opfor,B2_aqua): macro_new_unit_class(opfor,B2_droid_Standard) { displayname = "B2 (Water Enforcement Technician)"; side=0; scope=2; scopeCurator=2; scopeArsenal=2; author= "RD501"; faction= macro_cis_faction editorSubcategory = macro_editor_cat(aqua) respawnWeapons[] = {"SWOP_B2gun_Aqua","Throw","Put"}; uniformClass = macro_new_uniform_class(opfor,B2_Aqua); magazines[] = {"SWOP_b2gun_Mag","SWOP_b2gun_Mag","SWOP_b2gun_Mag","SWOP_b2gun_Mag"}; weapons[] = {macro_new_weapon(b2,aqua_gun),"Throw","Put"}; linkedItems[] = {macro_new_weapon(equipment,Water_Filtration),"ItemMap","ItemCompass","ItemWatch","ItemRadio","NVGoggles"}; }; };