class _transport_dc15a { weapon = macro_new_weapon(DC,15a) count = 5; }; class _transport_dc15s { weapon = macro_new_weapon(DC,r15s) count = 5; }; class _transport_dc15c { weapon = macro_new_weapon(DC,15c) count = 5; }; class _transport_dc15l { weapon = macro_new_weapon(DC,15l) count = 2; }; class _transport_z6 { weapon = macro_new_weapon_nofam(rz6) count = 2; }; class _transport_dc15gl { weapon = macro_new_weapon(DC,15gl) count = 2; }; class _transport_valken38x { weapon = macro_new_weapon_nofam(valken38x) count = 2; }; class _transport_rps6 { weapon = macro_new_weapon(launcher,rps6) count = 2; }; class _transport_rps1 { weapon = macro_new_weapon(launcher,rps1) count = 2; }; class _transport_plx { weapon = macro_new_weapon(Launcher,PLX1) count = 1; }; class _transport_z1000 { weapon = macro_new_weapon_nofam(z1000) count = 1; }; class _transport_dc15x { weapon = macro_new_weapon(DC,r15x) count = 1; }; class _transport_rgl6 { weapon = macro_new_weapon_nofam(rgl6) count = 1; };