//Get this addons macro
//get the macro for the air macro_patch_name(vehicles)
//get generlized macros
#include "../../../RD501_main/config_macros.hpp"
//General name of the vehicle
#define vehicle_addon MTT
#define patch_name MODNAME##vehicle_addon##_Patches
#define vehicle_classname MODNAME##_##vehicle_addon
#define macro_new_mtt_class(name) vehicle_classname##_##name
class CfgPatches
{
class macro_patch_name(vehicle_addon)
{
addonRootClass=macro_patch_name(vehicles)
requiredAddons[]=
{
macro_patch_name(vehicles)
};
requiredVersion=0.1;
units[]=
{
"o_swop_mtt_1"
};
weapons[]=
{
};
};
};
#include "../../common/sensor_templates.hpp"
class DefaultEventhandlers;
class CfgVehicles
{
class O_O_SWOP_MTT_base;
class o_swop_mtt_1 : O_O_SWOP_MTT_base
{
class EventHandlers :DefaultEventhandlers{};
class UserActions
{
class deploy_droids
{
displayName = "DEPLOY THE DROIDS";
displayNameDefault = "DEPLOY THE DROIDS";
textToolTip = "DEPLOY THE DROIDS";
position = "pilotview";
radius = 20;
priority = 21;
onlyForPlayer = 1;
condition = "!(this getVariable ['RD501_Deployed',false])";
statement = "this call RD501_Main_fnc_mtt_deploy_droids";
shortcut=""
};
};
faction = macro_cis_faction
editorSubcategory = macro_editor_cat(tank)
vehicleClass = macro_editor_vehicle_type(tank)
};
};