//Get this addons macro //get the macro for the air subaddon //get generlized macros #include "../../../RD501_main/config_macros.hpp" //General name of the vehicle #define vehicle_addon scimitar #define patch_name MODNAME##vehicle_addon##_Patches #define vehicle_classname MODNAME##_##vehicle_addon #define macro_new_scimitar_class(name) vehicle_classname##_##name class CfgPatches { class macro_patch_name(scimitar) { addonRootClass=macro_patch_name(vehicles) requiredAddons[]= { macro_patch_name(vehicles) }; requiredVersion=0.1; units[]= { macro_new_vehicle(scimitar,Mk2) }; weapons[]= { }; }; }; #include "../../common/sensor_templates.hpp" class CBA_Extended_EventHandlers_base; class CfgVehicles { class Plane_Base_F; class swop_scimitar:Plane_Base_F { class ACE_SelfActions; }; class macro_new_vehicle(scimitar,Mk2) : swop_scimitar { scope = 2; scopeCurator=2; forceInGarage=1; displayName ="Scimitar Mk.II"; altFullForce = 6000; airBrakeFrictionCoef = 80.4; altNoForce = 9000; armor = 600; faction = macro_empire_faction editorSubcategory = macro_editor_cat_air(Empire_vtol) vehicleClass = macro_editor_vehicle_type_air(Empire) class EventHandlers{}; class UserActions { class AfterburnerOn { displayName = "[Afterburner On]"; shortcut = ""; condition = "(speed this > 50) and !(this getVariable ['AfterBurnerScimitar', false])"; statement = "this spawn SWOP_fnc_afterburnerScimitar"; priority = 1e+011; displayNameDefault = ""; position = "pilotview"; radius = 15; onlyforplayer = 1; }; class AfterburnerOff { displayName = "[Afterburner Off]"; shortcut = ""; condition = "(this getVariable ['AfterBurnerScimitar', false])"; statement = "this setVariable ['AfterBurnerScimitar', false, true]"; priority = 1e+011; displayNameDefault = ""; position = "pilotview"; radius = 15; onlyforplayer = 1; }; class fscimitarinvisibility { userActionID = 63; displayName = "[Activate Cloak]"; displayNameDefault = "[Activate Cloak]"; textToolTip = "[Activate Cloak]"; position = "pilotview"; priority = 1e+011; radius = 15; onlyForPlayer = 0; shortcut = ""; hideonuse = 0; condition = "(player == driver this) AND (alive this) and !(this getVariable ['CloakScimitar', false])"; statement = "this spawn SWOP_fnc_cloakScimitar"; }; }; class ACE_SelfActions:ACE_SelfActions { #include "../../common/universal_hud_color_changer.hpp" }; weapons[] = { macro_basic_air_weapons, macro_new_weapon(generic,cis_aircraft_cannon) }; magazines[] = { macro_basic_air_mags, macro_new_mag(generic_aircraft_cannon_red,1000), macro_new_mag(generic_aircraft_cannon_red,1000) }; }; };