//Get this addons macro
//get the macro for the air subaddon
//get generlized macros
#include "../../../RD501_main/config_macros.hpp"
//General name of the vehicle
#define vehicle_addon Weird_Shuttles
#define patch_name MODNAME##vehicle_addon##_Patches
#define vehicle_classname MODNAME##_##vehicle_addon
class CfgPatches
{
class macro_patch_name(Weird_Shuttles)
{
addonRootClass=macro_patch_name(vehicles)
requiredAddons[]=
{
macro_patch_name(vehicles)
};
requiredVersion=0.1;
units[]=
{
"sh_flyable",
macro_new_vehicle(shuttle,Millenium_Falcon),
"techno_union"
};
weapons[]=
{
};
};
};
#include "../../common/sensor_templates.hpp"
class CBA_Extended_EventHandlers_base;
class CfgVehicles
{
class Plane;
class Xarc;
class Strategic;
class swop_lambda:Xarc
{
class ACE_SelfActions;
};
class Plane_Base_F:Plane
{
class Turrets;
class ACE_SelfActions;
};
class sh_flyable: swop_lambda
{
scope = 2;
icon = "\lamda\symb.paa";
model = "\shut\sh_flyable.p3d";
picture = "\lamda\symb.paa";
class ACE_SelfActions:ACE_SelfActions
{
#include "../../common/universal_hud_color_changer.hpp"
};
#include "../../common/universal_mfd.hpp"
class EventHandlers {
class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
};
};
class swop_MF: Plane_Base_F
{
transportSoldier = 30;
class ACE_SelfActions:ACE_SelfActions
{
#include "../../common/universal_hud_color_changer.hpp"
};
#include "../../common/universal_mfd.hpp"
class Turrets:Turrets
{
class MainTurret;
};
};
class macro_new_vehicle(shuttle,Millenium_Falcon) : Swop_mf
{
faction = macro_rebel_faction
editorSubcategory = macro_editor_cat_air(Rebel_vtol)
vehicleClass = macro_editor_vehicle_type_air(Rebel)
scope = 2;
altFullForce = 6000;
airBrakeFrictionCoef = 80.4;
altNoForce = 9000;
armor = 600;
forceInGarage=1;
displayname = "Millenium Falcon Mk.I";
class EventHandlers{};
class UserActions
{
class AfterburnerOn
{
displayName = "[Afterburner On]";
shortcut = "";
condition = "speed this >50 and (!(this getVariable 'AfterburnerMF'))";
statement = "this setVariable ['AfterburnerMF',true];this spawn nes4day_afterburnerMF";
priority = 1e+011;
displayNameDefault = "";
position = "pilotview";
radius = 50;
onlyforplayer = 1;
};
class AfterburnerOff
{
displayName = "[Afterburner Off]";
shortcut = "";
condition = "(this getVariable 'AfterburnerMF')";
statement = "this setVariable ['AfterburnerMF',false]";
priority = 1e+011;
displayNameDefault = "";
position = "pilotview";
radius = 50;
onlyforplayer = 1;
};
};
weapons[] = {
macro_new_weapon(wynd,a2a),
macro_new_weapon(wynd,agm),
macro_new_weapon(wynd,ugm),
macro_basic_air_weapons,
macro_new_weapon(generic,ion_aircraft_cannon)
};
magazines[] = {
macro_new_mag(a2a,4),
macro_new_mag(agm,6),
macro_new_mag(ugm,10),
macro_basic_air_mags,
macro_new_mag(generic_aircraft_cannon_blue,1000),
macro_new_mag(generic_aircraft_cannon_blue,1000)
};
class Turrets:Turrets
{
class MainTurret:MainTurret
{
weapons[] = {
macro_basic_air_weapons,
macro_new_weapon(generic,republic_aircraft_cannon)
};
magazines[] = {
macro_basic_air_mags,
macro_new_mag(generic_aircraft_cannon_green,1000),
macro_new_mag(generic_aircraft_cannon_green,1000)
};
};
};
};
class techno_union : Strategic
{
scope = 2;
scopeCurator = 2; // public
model = "\RD501_Vehicles\static\technounion\techno_union.p3d"; // our p3d model.
placement = vertical;
mapSize = 3;
author="Spartan163"; // Icon size in the editor.
displayName = "Techno Union Frigate"; // List Name in the editor.
vehicleClass = "Coop_Structure"; // Faction Class.
faction = "RD501FactionOpfor"; // Faction
icon = "\RD501_Vehicles\static\technounion\dataTechnoU\TechnoU.paa";
cost = 0;
armor = 8000;
};
};