//Get this addons macro
//get the macro for the air subaddon
//get generlized macros
#include "../../../RD501_main/config_macros.hpp"
//General name of the vehicle
#define vehicle_addon Lambda
#define patch_name MODNAME##vehicle_addon##_Patches
#define vehicle_classname MODNAME##_##vehicle_addon
#define new_lambda_class(name) vehicle_classname##_##name
class CfgPatches
{
class macro_patch_name(Lambda)
{
addonRootClass=macro_patch_name(vehicles)
requiredAddons[]=
{
macro_patch_name(vehicles)
};
requiredVersion=0.1;
units[]=
{
macro_new_vehicle(shuttle,lambda)
};
weapons[]=
{
};
};
};
#include "../../common/sensor_templates.hpp"
class DefaultEventhandlers;
class CfgVehicles
{
class Plane_Base_F;
class Xarc:Plane_Base_F
{
class Turrets;
};
class swop_lambda: Xarc
{
class ACE_SelfActions;
class Turrets:Turrets
{
class MainTurret;
};
};
class macro_new_vehicle(shuttle,lambda) : swop_lambda
{
scope = 2;
altFullForce = 6000;
altNoForce = 9000;
airBrakeFrictionCoef = 80.4;
armor = 600;
faction = macro_empire_faction
editorSubcategory = macro_editor_cat_air(Empire_vtol)
vehicleClass = macro_editor_vehicle_type_air(Empire)
displayName="Lambda Class Shuttle Mk.II";
forceInGarage=1;
class UserActions
{
class ThrusterEngage
{
condition = "(!(this getvariable [""impulsorStatus"",false]) AND (player == driver this) AND (alive this) AND (speed this >10) )";
displayName = "[Impulsor On]";
displayNameDefault = "[Impulsor On]";
onlyForPlayer = 0;
position = "pilotview";
priority = 1e+008;
radius = 6;
statement = "this execVM ""\lamda\initTE.sqf""";
textToolTip = "[Impulsor On]";
userActionID = 64;
};
class ThrusterDisngage : ThrusterEngage
{
condition = "((this getvariable [""impulsorStatus"",false]) AND (player == driver this) AND (alive this))";
displayName = "[RepulsorBrake On]";
displayNameDefault = "[RepulsorBrake On]";
onlyForPlayer = 0;
position = "pilotview";
priority = 1e+008;
radius = 6;
statement = "this execVM ""\lamda\initTD.sqf""";
textToolTip = "[RepulsorBrake On]";
userActionID = 65;
};
};
class EventHandlers:DefaultEventhandlers
{
fired = "_this call (uinamespace getvariable 'BIS_fnc_effectFired');";
init = "[_this select 0] execVM '\lamda\init.sqf';[_this select 0] execVM '\lamda\initturbine.sqf';";
killed = "_this call (uinamespace getvariable 'BIS_fnc_effectKilled');";
//class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers_base {};
};
weapons[] = {
macro_basic_air_weapons,
macro_new_weapon(generic,imperial_aircraft_cannon)
};
magazines[] = {
macro_basic_air_mags,
macro_new_mag(generic_aircraft_cannon_green,1000),
macro_new_mag(generic_aircraft_cannon_green,1000)
};
class Turrets:Turrets
{
class MainTurret:MainTurret
{
weapons[] = {
macro_basic_air_weapons,
macro_new_weapon(generic,imperial_aircraft_cannon)
};
magazines[] = {
macro_basic_air_mags,
macro_new_mag(generic_aircraft_cannon_green,1000),
macro_new_mag(generic_aircraft_cannon_green,1000)
};
};
};
transportSoldier = 30;
class ACE_SelfActions:ACE_SelfActions
{
#include "../../common/universal_hud_color_changer.hpp"
};
#include "../../common/universal_mfd.hpp"
};
};